You are here:

EdMedia + Innovate Learning

Jun 24, 2019


Johan Van Braak, Mark Brown, Lorenzo Cantoni, Manuel Castro, Rhonda Christensen, Gayle V. Davidson -Shivers, Koen DePryck, Martin Ebner,Mikhail Fominykh, Catherine Fulford, Stylianos Hatzipanagos, Gerald Knezek,Karel Kreijns, Gary Marks, Erkko Sointu, Elsebeth Korsgaard Sorensen, Jarmo Viteli, Joke Voogt, Peter Weber, Edgar Weippl, Olaf Zawacki-Richter Theo Bastiaens

Search this issue


File: Cover & Title Pages

File: Table of Contents

Table of Contents

This conference has 13 award papers. Show award papers

Number of papers: 280

  1. My Personal Brand and My Web Presence: Mining Digital Footprints and Analyzing Personas in the World of IOT and Digital Citizenry.

    Fawzi BenMessaoud, Indiana University and Purdue University, United States; Taryn Elizabeth Hust, Dwight William Hall, Holly Nichole Handlon & Niranjan Valmik Kshirsagar, Indiana University & Purdue University, United States

    Personal Branding is a way to elevate oneself in a new marketing concept. For many, building and managing a Personal Brand is about value, mission, image, and vision. However, with the shift in the... More

    pp. 1-7

  2. NEWTON Fab Lab Initiative: A Small-Scale Pilot for STEM Education

    Mohammed Amine Togou, Dublin City University, Ireland; Covadonga Lorenzo & Gianluca Cornetta, CEU San Pablo University, Spain; Gabriel-Miro Muntean, Dublin City University, Ireland

    This paper presents the NEWTON Fab Lab Initiative that aims at promoting the concept of curriculum-based fabrication laboratories (Fab Labs) to boost students’ interest in STEM. A small-scale pilot... More

    pp. 8-17

  3. Collaborative AR application design for early childhood education

    Chrisna Botha-Ravyse, Phasrec, North-West UniversityTurku University of Applied Sciences, South Africa; Antti Lähtevänoja, University of Jyväskylä, Finland; Mika Luimula, Turku University of Applied Sciences, Finland

    Engaged learning produces better learning experience and knowledge retention. Adventure learning and phenomena-based learning are useful pedagogical approaches to achieve this. This paper takes a ... More

    pp. 18-27

  4. Utilizing Online Collaboration to Enhance Learners’ Social Emotional Competencies

    Li-Ling Chen, California State University at East Bay, United States

    With social networking technologies are getting very popular today, the widely used communication technologies have impacted and changed the teaching and learning in the traditional classroom... More

    pp. 28-31

  5. Using 3D printing for curriculum enhancement

    Patricia Fidalgo & Ieda M. Santos, Emirates College for Advanced Education, United Arab Emirates; Luisa Menano, Marionete, United Kingdom; Joan Thormann, Lesley University, United States

    In the last decade 3D printing technology has become increasingly accessible which has also allowed for greater use in educational contexts. Educators need to modernize and adapt the curriculum to ... More

    pp. 32-35

  6. Analysis and analysis of application for arranging/grouping/structuring children's information which utilized on tablet PC

    Hitoshi Nakagawa, The Open University of Japan, Japan; Masuo Murai, Hokuriku Gakuin University, Japan; Yukie Sato, Kanazawa Seiryo University, Japan; Yuki Kobayashi, Ibaraki University, Japan; Hironori Suzuki & Junichi Morishita, Suzuki Educational Software Co.,LTD., Japan

    We have developed a new mapping application.With this application, teachers can perform the learning activity that they were not able to do that kind of activities with other existing teaching... More

    pp. 36-39

  7. Best of Germany: Interactive Online Modules as a Digital Support for Students in the Introductory Phase of Civil Engineering Studies

    Marcel Pelz, Martin Lang, Yasemin Özmen & Jörg Schröder, University of Duisburg-Essen, Germany; Felix Walker & Ralf Müller, Technical University of Kaiserslautern, Germany

    The collaborative research project FUNDAMENT has the objective of increasing the individual learning success of civil engineering students by using digital university teaching. One part of the... More

    pp. 40-48

  8. Usage of Design Thinking for soft skills development

    Elvira Strakhovich, Graduate School of Management Saint-Petersburg University, Russian Federation

    The article discusses the importance of developing soft skills in the education of students-managers. It is shown that the Design Thinking method is successfully used for the development of such... More

    pp. 49-52

  9. Best of Germany: Smartglasses as Assistive Tools for Higher Science Education: Towards a Descriptive Model of AR-based Science Laboratories

    Michael Thees & Sebastian Kapp, Technische Universität Kaiserslautern, Germany; Paul Lukowicz, German Research Center for Artificial Intelligence (DFKI), Germany; Jochen Kuhn, Technische Universität Kaiserslautern, Germany

    Realizing augmented reality learning scenarios with smartglasses creates a wearable educational technology providing learners with active access to various kinds of additional information while... More

    pp. 53-62

  10. SpelLit: A Collaborative Body- and Space-related Interactive Learning Game for School Children to acquire Reading and Writing Skills

    Thomas Winkler, Deniz Akyildiz & Michael Herczeg, University of Luebeck, IMIS, Germany

    SpelLit 4.0 is a collaborative body- and space-related learning experience for elementary school children, which facilitates to acquire reading and writing skills in a playful way. SpelLit allows... More

    pp. 63-71

  11. A Novel Way to Measure Executive Functions in Primary School Students in an Engaging, Child-Friendly and Valid Way.

    Valeska Berg, Mark McMahon & Shane Rogers, Edith Cowan University, Australia; Michael Garrett & Dominic Manley, Cinglevue International, Australia

    The poster session provides an overview of the newly developed eFun app which aims to measure cognitive executive functions in an engaging, valid and child-friendly way in primary school students. ... More

    pp. 72-75

  12. The eFun App: A New Tool to Measure Executive Functions to Support Learning in a Child-Friendly, Valid and Engaging Way.

    Valeska Berg, Mark McMahon & Shane Rogers, Edith Cowan University, Australia; Michael Garrett & Dominic Manley, Cinglevue International, Australia

    Executive Functions (EFs) such as cognitive flexibility, working memory and inhibition regulate cognition in ways that support success in school and life. Although the interest in children’s EFs is... More

    pp. 76-85

  13. Assessment Skills and Validity of Peer- and Self-Assessment in In-Service Teacher Training

    Graziano Cecchinato & Laura Carlotta Foschi, University of Padova, Italy

    This paper investigates the use of peer- and self-assessment, through the platform Peergrade, in in-service teacher training, a field where these procedures have been little explored. The aims of... More

    pp. 86-91

  14. Is it worth the trouble: does smart, intentionally designed student learning environments increase student participation?

    Koos De Villiers & Gordon Matthew, North-West University, South Africa

    Learning Management System sites (LMSs) have, in recent years, been more frequently used by universities to provide students with relevant, subject specific content. However, LMSs are generally... More

    pp. 92-105

  15. Looking for the Optimal Interactivity Level in the AlgoRythmics Learning Environment

    Eszter Jáhel Nagy, Pálma Rozália Osztián, Cristian Cosma, Zoltán Kátai & Erika Osztián, Sapientia Hungarian University of Transylvania, Romania

    For many years, dance choreographies have been the center of the AlgoRythmics universe. This year we have expanded it with new dimensions. We have created an interactive learning environment in the... More

    pp. 106-114

  16. Ameliorating Plagiarism Across Countries and the K-20 Continuum

    Michael-Brian Ogawa, University of Hawaii, United States; Kay Sundberg, Karolinska Institutet, Sweden

    The Academic Honesty On-line System was originally developed in 2011 and had compelling results, decreasing plagiarism by over 50%. The system took minimal time and effort to implement since it was... More

    pp. 115-120

  17. Best of Germany: How Are Students’ Digital Media Behaviour and Self-Efficacy Related to Academic Achievement?

    Marina Isabel Pumptow & Taiga Brahm, Eberhard Karls Universität Tübingen, Germany

    Research suggests a link between students’ social background, e.g. parents’ educational background, academic self-efficacy expectations and study behaviour. Often, lower academic achievement is... More

    pp. 121-131

  18. The process of instructor orientation and socialization to the Moodle LMS in a post secondary context.

    Mark Zieber, University of Lethbridge, Canada

    The process of orientation and socialization into using the Moodle learning management system (LMS) can be complicated and fraught with frustration. This original research project sampled both new ... More

    pp. 132-140

  19. Digital Citizenry and Personal Branding: An IoT Data Function

    Fawzi BenMessaoud & Niranjan Valmik Kshirsagar, Indiana University and Purdue University, United States; Holly Handlon, Dwight Hall & Taryn Husted, Indiana University & Purdue University, United States

    Personal Branding is a way to elevate oneself in new marketing concept. For many, building and managing a personal brand is about value, mission, image, and vision. However, with the shift in the... More

    pp. 141-147

  20. Effect of ePortfolio for Goal Setting on Self-Regulated Learning in Computer Course

    Chi-Cheng Chang, National Taiwan Normal University, Taiwan; Yueh-Mai Liao, Yifeng Senior High school, Taiwan

    This study aims to probe into the effect of using eportfolio for learning goal setting on self-regulated learning. The subjects were 40 second-year students (18 males and 22 females) of a high... More

    pp. 148-151