Global Usage Statistics for November 2023

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Sessions

A total of 90,950 sessions.

Sessions over Time
Date Sessions
Nov 01, 2023 9348
Nov 02, 2023 12282
Nov 03, 2023 10412
Nov 05, 2023 9814
Nov 06, 2023 11947
Nov 07, 2023 10809
Nov 08, 2023 14667
Nov 10, 2023 11671
Most Active Institutions
Institution Sessions
Liberty University 53
CHINESE UNIVERSITY OF HONG KONG 41
TEXAS A&M UNIVERSITY 40
National Taiwan Normal University MG 00992 39
Universiti Teknologi Malaysia - Sultanah Zanariah Library 39
The Hong Kong Polytechnic University 36
University of Phoenix 36
New York University 35
ARIZONA STATE UNIVERSITY 25
University of Bristol 25
Indiana University Libraries, Bloomington 23
James Madison University 23
Purdue University 23
National Institute of Education 22
Swinburne University of Technology 21
Norwegian University of Science and Technology (NTNU) 19
University of Florida 18
Brigham Young University 17
Nova Southeastern University 16
Michigan State University 16
UNIVERSITE DE MONTREAL 16
University of WI Madison 15
North West University 15
STANFORD UNIVERSITY 15
Capella University 15
Edith Cowan University 14
Florida State University 14
Teachers College, Columbia University 14
Oslomet Oslo Metropolitan Univ Library P48 14
North Carolina State University 14
Most Active Countries
Country Sessions
United States 871
Australia 155
Canada 127
Hong Kong 93
United Kingdom 72
Malaysia 39
Norway 36
Germany 34
Turkey 28
South Africa 26
Singapore 23
Finland 17
Cyprus 12
Netherlands 12
New Zealand 12
Sweden 12
Israel 11
Switzerland 8
Taiwan 7
Belgium 7

Journals & Conferences

Most Accesed Journals
Journal Sessions
International Journal of Emerging Technologies in Learning (iJET) 9716
International Journal of Education and Development using ICT 2542
Journal of Technology and Teacher Education 2004
Contemporary Issues in Technology and Teacher Education 1994
Journal of Social Studies Education Research 1900
AACE Review (formerly AACE Journal) 1708
Journal of Interactive Learning Research 1699
Journal of Information Technology Education: Research 1466
International Letters of Social and Humanistic Sciences 1358
Journal of Educational Multimedia and Hypermedia 1321
Journal of New Approaches in Educational Research (NAER Journal) 1207
Journal of e-Learning and Knowledge Society 1064
Computers & Education 1038
Journal of Education, Teaching and Learning 987
Journal of Computers in Mathematics and Science Teaching 926
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie 896
Innovate: Journal of Online Education 793
International Journal of Education 742
Alteridad 733
Interdisciplinary Journal of E-Learning and Learning Objects 670
Most Accesed Conferences
Conference Sessions
Society for Information Technology & Teacher Education International Conference 6952
EdMedia + Innovate Learning 4633
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2216
International Journal on E-Learning 1501
Global Learn 388
Proceedings of the Informing Science and Information Technology Education Conference 219
ASCILITE - Australian Society for Computers in Learning in Tertiary Education Annual Conference 217
SITE Interactive Conference 182
TCC 175
Innovate Learning Summit 134
World Conference on Mobile and Contextual Learning 130
WebNet World Conference on the WWW and Internet 98
International Conference on Mathematics / Science Education and Technology 12

Top Articles & Conference Papers

Most Viewed Articles
Title Count
Watch, Share or Create: The Influence of Personality Traits and User Motivation on TikTok Mobile ... 466
The future of higher education: How technology will shape learning 376
What PreK-12 Teachers Should Know About Educational Technology in 2023: A Research-to-Practice... 304
Editorial: ChatGPT: Challenges, Opportunities, and Implications for Teacher Education 211
The Use of Mobile Phones in Classrooms: A Systematic Review 188
DiKoLAN – A Framework to Identify and Classify Digital Competencies for Teaching in Science... 175
What is Technological Pedagogical Content Knowledge (TPACK)? 164
Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era 148
Educación Intercultural Bilingüe en el Ecuador: La propuesta educativa y su proceso 143
Generative AI and Teachers’ Perspectives on Its Implementation in Education 140
A Review of Benefits and Limitations of Online Learning in the Context of the Student, the... 132
Students Satisfaction with Online Learning Experiences during the COVID-19 Pandemic 131
Online Learning Platforms: Reconstructing Modern Higher Education 119
Retracted Article: Using the Concept of Game-Based Learning in Education 114
Play As You Learn: Gamification as a Technique for Motivating Learners 111
Artificial Intelligence Implications for Academic Cheating: Expanding the Dimensions of... 109
Comparative Analysis of Learner Satisfaction and Learning Outcomes in Online and Face-to-Face... 107
Gamification and learning: a review of issues and research 105
The Effect of Learning Motivation, Self-Efficacy, and Blended Learning on Students’ Achievement... 104
Education Equity and the Digital Divide 96
Most Downloaded Articles
Title Count
Publicizing Your Program: Website Evaluation, Design, and Marketing Strategies 839
Watch, Share or Create: The Influence of Personality Traits and User Motivation on TikTok Mobile ... 261
A systematic review of Virtual Reality in education 126
The future of higher education: How technology will shape learning 121
The Use of Mobile Phones in Classrooms: A Systematic Review 113
The Use of Duolingo Apps to Improve English Vocabulary Learning 108
Students Satisfaction with Online Learning Experiences during the COVID-19 Pandemic 95
La motivación y el aprendizaje 93
Online Learning Platforms: Reconstructing Modern Higher Education 92
What is Technological Pedagogical Content Knowledge (TPACK)? 88
Social Media Usage for Enhancing English Language Skill 73
Complexity of ICT in education: A critical literature review and its implications 70
Knowledge-driven actions: Transforming higher education for global sustainability 62
Retracted Article: Using the Concept of Game-Based Learning in Education 59
Information and communication technologies to raise quality of teaching and learning in higher... 58
H. Sapiens Digital: From Digital Immigrants and Digital Natives to Digital Wisdom 58
A Review of Content-Based and Context-Based Recommendation Systems 57
Communication Skills and Reflection Practice in Smart English Teaching and Learning Environment: ... 55
Modular Distance Learning: Its Effect in the Academic Performance of Learners in the New Normal 53
Digital Literacy: A Conceptual Framework for Survival Skills in the Digital era 52
Most Emailed Articles
Title Count
Social Barriers: A Study of Teacher Candidates of Using Technology 3
The Role of Experience in E-Learning: A Holistic Design Framework 3
Models and Instruments for assessing Digital Competence at School 3
The conditions, processes, and consequences of an interorganizational partnership: A case study... 3
Effectiveness of virtual worlds in public health preparedness training 3
Technological Pedagogical Content Knowledge -- A Review of the Literature 2
Designing In-service Technology Integration Training Program for Vocational Instructors 2
Experimental evaluation of learning performance for exploring the shortest paths in hyperlink... 2
Letting Artificial Intelligence in Education out of the Box: Educational Cobots and Smart Classrooms 2
A Systematic Literature Review of Using Immersive Virtual Reality Technology in Teacher Education 2
Challenge-Based Learning: An Approach for Our Time 2
Education outside the classroom increases children’s reading performance: Results from a one-year... 2
The Teaching Strategy of Bahasa Indonesia in Curriculum 2013 2
Invited Essay: It’s past time to fix the broken international architecture for education 2
Retracted Article: Assessment of E-Portfolio in Higher Education 2
Preservice Secondary Mathematics Teachers’ Reflective Noticing from 360-degree Video Recordings... 2
Strategies of Supporting Progressed Learners for Quality Teaching and Learning in Vhembe District... 2
Teaching about Control Flow Statements with Computer Games: Effects of Cognitive Differences on... 2
Lights, Camera, Action! Creating and posting effective educational videos for synchronous and... 2
Affective Feedback from Computers and its Effect on Perceived Ability and Affect: A Test of the... 2