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Browsing by Subject: Virtual Environments

  1. Game Programming Course - Creative Design and Development

    Jaak Henno; Hannu Jaakkola, Tampere University of Technology, Pori

    International Journal of Emerging Technologies in Learning (iJET) Vol. 3, No. 2008 (Jul 16, 2008)

    Rapid developments of the Electronic Entertainment - computer and video games, virtual environments, the "Games 3.0" revolution - influences also courses about Games and Virtual Environments. In... More

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  2. Three Dimensional Virtual Environments as a Tool for Development of Personal Learning Networks

    Aggeliki Nikolaou, Greece; Costas Tsolakidis, University of Aegean, Greece

    International Journal of Emerging Technologies in Learning (iJET) Vol. 8, No. 2013 (Jan 31, 2013)

    Technological advances have altered how, where, when, and what information is created, presented and diffused in working and social environments as well as how learners interact with that... More

  3. Effects of Applying the Site Map Principle in an Online Learning Environment in Higher Education

    Laura Porta Simó, Roser Beneito-Montagut, Javier Melenchón Maldonado & Antoni Marín-Amatller, IT, Multimedia and Telecommunications Department, Open University of Catalonia, Rambla del Poblenou 156, Barcelona 08018, Barcelona, Spain, Italy

    International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 7 (May 04, 2015) pp. 31–38

    Web interfaces play a very important role in teaching-learning processes in virtual environments, since this is how students carry out their activity. This paper describes a web interface for... More

    pp. 31-38

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  4. Applying Multimedia and Virtual Reality for Learning Environments

    Paulo Sampaio, Roberto de Freitas & Gonçalo Cardoso, University of Madeira, Portugal

    International Journal of Emerging Technologies in Learning (iJET) Vol. 4, No. 2009 (Oct 24, 2009)

    Most of the tools and languages for modeling Virtual Reality environments, such as VRML, X3D, Java3D, etc. do not provide means of describing the synchronized presentation of multimedia content... More

  5. The Influence of Different Virtual Manipulative Types on Student-Led Techno-Mathematical Discourse

    Katie Anderson-Pence, University of Colorado Colorado Springs, United States; Patricia Moyer-Packenham, Utah State University, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 35, No. 1 (January 2016) pp. 5–31

    This exploratory study examined the influence of different virtual manipulative (VM) types on the nature of student pairs’ techno-mathematical discourse (TMD). Three fifth-grade student pairs... More

    pp. 5-31

  6. Technology review for mobile multimedia learning environments

    Georgios Styliaras, University of Patras, Greece

    Journal of Educational Multimedia and Hypermedia Vol. 24, No. 4 (October 2015) pp. 403–429

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices... More

    pp. 403-429

  7. Value-added in a Virtual Learning Environment: An Evaluation of a Virtual Charter School

    Martin Lueken, Gary Ritter & Dennis Beck, University of Arkansas, United States

    Journal of Online Learning Research Vol. 1, No. 3 (December 2015) pp. 305–335

    This paper evaluates an online charter school that serves children in grades K-8 in a southern state in the United States. We compare growth in math and literacy learning on state standardized... More

    pp. 305-335

  8. Enhancing the virtual learning space with robots for logistics simulation in a game based learning approach

    Anton Edtmeier, University of Applied Sciences Upper Austria, Austria

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1661–1662

    The 'Transshipment Simulator' is a learning environment that combines virtual/online learning tools with simulation robots to let students experience transport logistics processes in a trimodal... More

    pp. 1661-1662

  9. An Interactive Virtual Fine Art Gallery Created Using 360-Degree Panoramic Photography

    Robert Byrne, Open Learning Division, Thompson Rivers University, Canada; Terryl Atkins, Fine Arts Department, Thompson Rivers University, Canada; Jon Fulton, Open Learning Division, Thompson Rivers University, Canada

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1655–1660

    This paper explores the advantages of an interactive panoramic virtual gallery as an archive for the artworks of graduating cohorts from a Bachelor of Fine Arts Program, but with future... More

    pp. 1655-1660

  10. Developing Analytics to Examine Player Activity in a Game-Based Virtual Learning Environment

    Matthew Boyer, Clemson University, United States; Silvia Pernsteiner, KnowledgeOne Inc., Canada

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1651–1654

    In this paper, we present our study focused on designing analytics to support formative and summative evaluation in an online game-based learning environment. Of importance to developers of these... More

    pp. 1651-1654

  11. Pedagogically Effective Online Instructional Design Model

    Li-Ling Chen, California State University at East Bay, United States

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1551–1554

    With the ever-increasing integration of online instruction or e-learning into university courses, there is a strong need for a pedagogically effective instructional design model for online... More

    pp. 1551-1554

  12. Emergent Use of Technologies to Improve Social Presence and Engagement in Global Supervision of Doctoral Students

    Tony Rickards, Curtin University, Australia

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 1494–1501

    This paper presents two key aspects of a current and future use of emergent technologies that seek to improve social presence and teacher – student engagement in teaching, learning and global... More

    pp. 1494-1501

  13. A Social Network Game as virtual Third Place: Community Enabler in Virtual Learning Environments?

    Heinrich Söbke & Jörg Londong, Bauhaus-Universität WeimarBauhaus-Institute for Infrastructure Solutions (, Germany

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 665–678

    Virtual Learning Environments (VLEs) are essential components especially in distance learning. However, they show shortcomings in terms of community building. Because (community-induced) social... More

    pp. 665-678

  14. Identifying Students with Evasion Risk Using Data Mining

    Marcio Alencar, Federal University of Amazonas, Brazil; Eulanda Santos, ICOMP/UFAM, Brazil; José Francisco Netto, Federal University of Amazonas, Brazil

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 611–616

    The amount of educational institutions which work with distance learning courses is increasing. As a consequence, studies have shown that student dropout rates in this type of educational system... More

    pp. 611-616

  15. An instructional design model for virtual reality training environments

    Benjamin Zayas-Perez & Miguel Perez-Ramirez, Electrical Research Institute, Mexico

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 483–488

    This paper presents an instructional design model for virtual reality training environments. The model consists of five main stages: analysis, design, development, implementation and evaluation. A ... More

    pp. 483-488

  16. Pre-service teachers’ relationships to digital environments: towards a better understanding of a new generation of teachers

    Viktor Freiman, Diane Puneau, Jackie Kerry, Janelle Cormier & Joanne Langis, Université de Moncton, Canada

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 401–411

    Abstract: In this paper, we report the results of an exploratory study of relationships French Canadian Pre-service Teachers have to digital environments. 26 semi-structural interviews were... More

    pp. 401-411

  17. Perceptions of EFL-College-students in Online Environments in Colombia

    Sandra Vega Carrero, University of Kansas, Fulbright and SEARK College Arkansas, United States; Melania Piedra Barrera, University of Kansas, Fulbright, University of Costarica, United States; Christopher Cunningham, Seark College of Arkansas, United States

    EdMedia + Innovate Learning 2015 (Jun 22, 2015) pp. 359–367

    Many studies have been done related to traditional face-to-face teaching and the learning process of English as a foreign language. But little has been said about the use of online environments to ... More

    pp. 359-367

  18. A Study Design for Exploring Virtual World Familiarization Using Gamification

    Peter "Asikaa" Cosgrove, University of Missouri-Columbia and Drury University, United States

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1748–1753

    This paper presents the rationale and design process for a work-in-progress study that will explore the potential benefits of gamifying virtual world familiarization courses. Students who are... More

    pp. 1748-1753

  19. Development of Comprehensive Information Technology Practices by the Virtual Machine for the Cloud Technology

    Toru Ochi, Osaka Institute of Technology, Japan; Ryuji Miyazaki, Hiroyuki Dekihara & Toshiya Mashima, Hiroshima International University, Japan

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1344–1349

    We made a foundation and practice environment of teaching materials of introduction and operation of cloud technology the CompTIA Cloud+ as a model. Although act as cloud huge system as if a single... More

    pp. 1344-1349

  20. Computational Thinking in Virtual Learning Environments

    Betul Czerkawski, University of Arizona, United States

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1227–1231

    There is a growing interest in examining how computer scientists think and the way these thinking methods could be used by the students whose major is not computer science. The reason for this... More

    pp. 1227-1231