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Browsing by Subject: Physical Environments

  1. Learning in an Urban and Regional Planning Practicum: The View from Educational Ethnography

    Elizabeth Bagley, University of Illinois at Urbana-Champaign, United States; David Williamson Shaffer, University of Wisconsin-Madison, United States

    Journal of Interactive Learning Research Vol. 26, No. 4 (October 2015) pp. 369–393

    This paper examines how learning happened in an interactive studio setting using the theories and methods of educational ethnography. The study begins with a review of the education literature on... More

    pp. 369-393

  2. Technology review for mobile multimedia learning environments

    Georgios Styliaras, University of Patras, Greece

    Journal of Educational Multimedia and Hypermedia Vol. 24, No. 4 (October 2015) pp. 403–429

    Nowadays, the technological advancement in mobile devices has made possible the development of hypermedia applications that exploit their features. A potential application domain for mobile devices... More

    pp. 403-429

  3. Gamification of an Information Security Management Course

    John Vail, Florida State College at Jacksonville, United States

    EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 1720–1731

    Learners tend to find theory courses dry, and struggle to remain engaged with the material. Gamification has been used in both commerce and educational settings to engage an audience. An... More

    pp. 1720-1731

  4. Development of Comprehensive Information Technology Practices by the Virtual Machine for the Cloud Technology

    Toru Ochi, Osaka Institute of Technology, Japan; Ryuji Miyazaki, Hiroyuki Dekihara & Toshiya Mashima, Hiroshima International University, Japan

    E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2015 (Oct 19, 2015) pp. 1344–1349

    We made a foundation and practice environment of teaching materials of introduction and operation of cloud technology the CompTIA Cloud+ as a model. Although act as cloud huge system as if a single... More

    pp. 1344-1349

  5. Increasing Accessibility: Using Universal Design Principles to Address Disability Impairments in the Online Learning Environment

    Candice N. Pittman & April K. Heiselt

    Online Journal of Distance Learning Administration Vol. 17, No. 3 ()

    With the increasing number of students enrolling in distance education, there is a need to consider the accessibility of course materials in online learning environments. Four major groups of... More

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  6. Examination of a Physical Education Personal Health Science Course: Face-to-Face Classroom Compared to Online Hybrid Instruction

    Renee Elizabeth Frimming, Glenna G. Bower & Chulhwan Choi

    Physical Educator Vol. 70, No. 4 (2013) pp. 359–373

    Many studies have compared traditional face-to-face courses to online or distance education courses. The purpose of this study was to examine academic performance, perceptions, and experiences of... More

    pp. 359-373

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  7. Creative Multimodal Learning Environments and Blended Interaction for Problem-Based Activity in HCI Education

    Andri Ioannou, Christina Vasiliou, Panayiotis Zaphiris, Tanja Arh, Tomaž Klobucar & Matija Pipan

    TechTrends: Linking Research and Practice to Improve Learning Vol. 59, No. 2 (March 2015) pp. 47–56

    This exploratory case study aims to examine how students benefit from a multimodal learning environment while they engage in collaborative problem-based activity in a Human Computer Interaction ... More

    pp. 47-56

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  8. Social, constructivist and informal learning processes: together on the Edge for designing digital game-based learning environments

    Gianvito D'Aprile, Pierpaolo Di Bitonto, Roberta De Asmundis & Antonio Ulloa Severino, Grifo multimedia S.r.l.

    Journal of e-Learning and Knowledge Society Vol. 11, No. 3 (Sep 30, 2015)

    The theoretical conceptions of game-based learning are different from those of traditional instruction. Indeed, the classical approaches of needs and task analysis seem to be not appropriate for... More

  9. Fostering Student Success and Engagement in a K-12 Online School

    Heidi Curtis & Loredana Werth, Northwest Nazarene University, United States

    Journal of Online Learning Research Vol. 1, No. 2 (August 2015) pp. 163–190

    Although questions exist about the effectiveness of online education, it is a growing part of the pantheon of educational choices available to students in America today. Online education first... More

    pp. 163-190

  10. Computer Versus Computer and Human Support in an Argumentation-based Science Learning Environment

    Yavuz Akpinar, Dilek Ardac & Neslihan Er Amuce, Boğaziçi University, Turkey

    Journal of Online Learning Research Vol. 1, No. 2 (August 2015) pp. 137–161

    Technological advancements have made it possible to design learning environments which support multiple representations, discussions and experimentations. This study designed and developed a web... More

    pp. 137-161

  11. Integrating Augmented Reality in Higher Education: A Multidisciplinary Study of Student Perceptions

    Julie A. Delello, Rochell R. McWhorter & Kerri M. Camp, The University of Texas at Tyler, United States

    Journal of Educational Multimedia and Hypermedia Vol. 24, No. 3 (July 2015) pp. 209–233

    Augmented reality (AR) is an emerging technology that blends physical objects with virtual reality. Through the integration of digital and print media, a gap between the “on and offline” worlds are... More

    pp. 209-233

  12. Towards a Theory of Distributed Instruction in Creative Arts Education

    Erica Rosenfeld Halverson, University of Wisconsin-Madison, United States; Rebecca Lowenhaupt, Boston College, United States; Tj Kalaitzidis, Brown University, United States

    Journal of Technology and Teacher Education Vol. 23, No. 3 (July 2015) pp. 357–385

    This article examines how arts-based informal learning spaces engage young people at the intersection of creativity and technology. We conducted case studies of four youth media arts organizations ... More

    pp. 357-385

  13. Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences

    Shaunna Smith, Texas State University, United States

    Journal of Technology and Teacher Education Vol. 23, No. 3 (July 2015) pp. 329–355

    This article presents findings from a case study that explored creative persistence through a reconceptualization of what it means to fail within an educational setting. Participants included in... More

    pp. 329-355

  14. Effective Student Learning of Fractions with an Interactive Simulation

    Karina Hensberry, University of South Florida St. Petersburg, United States; Emily Moore & Katherine Perkins, University of Colorado Boulder, United States

    Journal of Computers in Mathematics and Science Teaching Vol. 34, No. 3 (July 2015) pp. 273–298

    Computer technology, when coupled with reform-based teaching practices, has been shown to be an effective way to support student learning of mathematics. The quality of the technology itself, as... More

    pp. 273-298

  15. A Review of the Instructional Practices for Promoting Online Learning Communities

    Woei Hung, Elicia Flom, Jacob Manu & Enaz Mahmoud, University of North Dakota, United States

    Journal of Interactive Learning Research Vol. 26, No. 3 (July 2015) pp. 229–252

    An effective learning community helps foster positive student learning experiences and outcomes. However, in distance learning environments, the communication barriers inevitably hinder the... More

    pp. 229-252

  16. MOOCs: Redirecting the Quest for Quality Higher Education for All

    Thomas Reeves, The University of Georgia, United States; Curtis Bonk, Indiana University, United States

    International Journal on E-Learning Vol. 14, No. 3 (July 2015) pp. 385–399

    An argument is presented that the quest for quality teaching and learning in MOOCs should not be limited to merely demonstrating that these innovative learning environments have the same levels of ... More

    pp. 385-399

  17. Tap it again, Sam: Harmonizing Personal Environments towards Lifelong Learning

    Bernardo Tabuenca, Marco Kalz & Marcus Specht, Open University of The Netherlands

    International Journal of Advanced Corporate Learning (iJAC) Vol. 8, No. 1 (Mar 09, 2015) pp. 16–23

    The increasing number of mobile vendors releasing NFC-enabled devices to the market and their prominent adoption has moved this technology from a niche product to a product with a large market... More

    pp. 16-23

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  18. The Influence Of Technology-Rich Early Childhood Field Experiences On Preservice Teachers

    Nicholas Lux & Christine Lux, Montana State University, United States

    Journal of Technology and Teacher Education Vol. 23, No. 2 (April 2015) pp. 213–240

    Despite a comprehensive body of research on field experiences in teacher education, technology-rich early field experiences in early childhood environments is one particular area of inquiry lacking... More

    pp. 213-240

  19. All for one and one for all! Collaboration in online learning environments

    Kim Livengood & Lesley Casarez, Angelo State University, United States

    Global Learn 2015 (April 2015) pp. 410–414

    Just as students in traditional physical learning environments need connections, students in online learning environments also need the same type of connections. Building collaboration among... More

    pp. 410-414

  20. The relative merits of transparency: Investigating situations that support the use of robotics in developing student learning adaptability across virtual and physical computing platforms

    Sandra Y. Okita

    British Journal of Educational Technology Vol. 45, No. 5 (Sep 16, 2014) pp. 844–862

    This study examined whether developing earlier forms of knowledge in specific learning environments prepares students better for future learning when they are placed in an unfamiliar learning... More

    pp. 844-862

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