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Browsing by Subject: Computer Sciences

  1. Assist New Culture Learning with a Mobile Group Blog

    Yinjuan Shao, LSRI University of Nottingham, United Kingdom

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6206–6213

    Cultural shock and adaption are ubiquitously existing problem among the international students who newly arrive in the UK. This research examined a new way of forming online community with mobile... More

    pp. 6206-6213

  2. Detecting Some Collaborative Academic Indicators Based on Social Networks: A DBLP Case Study

    Jinan Fiaidhi & Sabah Mohammed, Lakehead University, Canada

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6150–6157

    Academia is focusing their attention on information retrieval over semantic metadata extracted from the Web, and it is increasingly possible to analyze such metadata to discover interesting... More

    pp. 6150-6157

  3. Case Study: Analyses of Factors that Influence Mobile Applicative Software

    Majlinda Fetaji, South East European University, Macedonia

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6142–6149

    The objective of this research was to investigate factors that influence mobile applicative software in order to raise the communication level, accessibility, as well as the dissemination of... More

    pp. 6142-6149

  4. Accessibility Experiences in SMIL

    Nadia Catenazzi, Università degli Studi dell'Insubria, Varese, Italy; Lorenzo Sommaruga, SUPSI-DTI, Switzerland

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6117–6125

    This paper describes the lesson learned from different experiences of use of the SMIL language to create accessible multimedia presentations. These works were carried out by the students of the ... More

    pp. 6117-6125

  5. Creating Template-Based Course Websites Using Readily Available Tools

    Paul Walcott, The University of the West Indies, Barbados

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6087–6092

    Course management systems (CMS), such as eCollege, Blackboard and Moodle, give course instructors the ability to publish their course materials online; communicate with students, assess students... More

    pp. 6087-6092

  6. Learning Science With Three-Dimensional Game-Based Virtual World

    Khang-Miant Sing, National Institute of Education, Singapore, Singapore

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5908–5914

    Virtual World (VW) or Computer-based simulated environment, have taken the internet-connected real world by storm. Some virtual worlds like SecondLife (although not a game, per se) and SimsOnline (... More

    pp. 5908-5914

  7. Demosthenes: Teaching Computer Programming Through the Web

    Antonios Saravanos & Alexandra Saravanos, Columbia University, United States

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5697–5699

    The teaching of programming to young adults and college students is seen as a highly technical area of study, which has usually attracted in the past students whose interests lie in fields such as ... More

    pp. 5697-5699

  8. Experience with an Adaptive Hypermedia System in a Blended-Learning Environment

    Francisca Grimon, Universidad de Carabobo, Venezuela; Josep Monguet, Juan Fabregas & Edgar Castelan, Universidad Politécnica de Cataluña, Spain

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5627–5634

    Abstract. This paper describes the experience conducted with an adaptive hypermedia system (AHS) in a course of Information Systems, Computer Science BA, in a blended-learning environment. The... More

    pp. 5627-5634

  9. Twenty-First Century Skills and Game-Based Learning

    Hiller Spires & Kimberly Turner, Friday Institute for Educational Innovation, North Carolina State University, United States; James Lester, Computer Science, North Carolina State University, United States

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5438–5443

    Growing number of people around the world engage in playing computer games, yet the educational system has yet to find substantial ways to capitalize on the potential of game-based learning for... More

    pp. 5438-5443

  10. Typing Versus “Digital Inking”: Computerized Handwritten Testing on the Tablet PC

    Panagiotis Siozos, George Palaigeorgiou, George Triantafyllakos & Fanis Despotakis, Multimedia Lab, Computer Science Department, Aristotle University of Thessaloniki, Greece

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5413–5421

    Computer Based Assessment (CBA) has been used extensively in higher education and in large scale summative assessments mainly due to rising student numbers and increased needs for the certification... More

    pp. 5413-5421

  11. eMathematics, an Interactive Digital Learning Environment that Promotes Guided Self-Study

    Chandra Holm, University of Applied Sciences Northwestern Switzerland, Switzerland

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5238–5243

    Creating suitable guided self-study environments that would help students to increase their learning efficiency was one of the key challenges faced by the faculties of the Universities of Applied... More

    pp. 5238-5243

  12. The Effects of Computer-Assisted Concept Mapping on EFL Students’English Reading

    Pei-Lin Liu, National Chia-Yi University, Taiwan; Chiu-Jung Chen, Graduate Institute of Business Management, National Kaohsiung First University of Science and Technology, Taiwan, Taiwan

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 4724–4739

    The purpose of this research was to investigate the application computer-assisted concept mapping for improving learners’ English reading comprehension. The research question was: What was the... More

    pp. 4724-4739

  13. Project-Based Learning of Computer Programming Using an Artificial Market System

    Masako Okamoto, Kyoto University, Japan, Japan; Hajime Kita, Kyoto University, Japan; Isao Ono, Daisuke Kiga, Takao Terano, Takashi Yamada & Yusuke Koyama, Tokyo Institute of Technology, Japan

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 4545–4553

    Computer programming is one of the key issue in teaching computer science, and it requires comprehensive ability not only knowledge of programming language. Hence, effective pedagogical methods of ... More

    pp. 4545-4553

  14. Good Practice in the Production of Digital Video for Hypermedia in the Support to Elearning

    Eunice Paulo & Joel Casteleira, Escola B 2º, 3º c/ Secundário José Silvestre Ribeiro, Portugal; Paulo Leão, EI André Resende, Portugal

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 4333–4342

    Video data, showing the representation and the manipulation of objects, with complementary audio information, allows the transmission of information to be accomplished in a more efficient and... More

    pp. 4333-4342

  15. The Application of Multimedia to English Comprehension Instruction: The Strategy Survey

    Lu-Fang Lin, National Taiwan Ocean University, Taiwan

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 4227–4234

    The study emphasizes the need to integrate videos into the curriculum of teaching English as a foreign language in the context where English native speakers and authentic materials are not... More

    pp. 4227-4234

  16. The Research on Integration of Web-based Environment in Science Teacher Education Program

    Tzu-Chiang Lin, Ying-Shao Hsu, Yeong-Jing Cheng & Fu-Tai Jhuang, National Taiwan Normal University, Taiwan, Taiwan

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 3466–3471

    In the presenting project, researchers were tended to identify whether a technology-enhanced curriculum in teacher education program can effectively nurturing pre-service teachers’ competence about... More

    pp. 3466-3471

  17. Supporting Learning in Introductory Computer Science Courses through the SCALE Environment

    Ilias Verginis, Agoritsa Gogoulou, Evangelia Gouli & Maria Grigoriadou, Department of Informatics and Telecommunications, University of Athens, Greece

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 3313–3318

    The work presented in this paper aims to support and promote the learning process in introductory computer science courses by engaging students actively in various learning activities. The... More

    pp. 3313-3318

  18. Toward ICT Integration in the Science Classroom: A Comparative Study of Cases in Lesotho and South Africa

    Kasongo Kalanda, Lesotho College of Education, Lesotho; Ruth De Villiers, University of South Africa, South Africa

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 3175–3182

    This comparative study into the integration of technology into teaching and learning, examines cases of computer use and e-learning in Science classrooms in two Southern African states, namely,... More

    pp. 3175-3182

  19. Multimedia Laboratory Reports: Teaching and Learning Elementary Science with Digital Microscopes

    Jeremy Dickerson, East Carolina University, United States; Dennis Kubasko & Howard Coleman, University of North Carolina Wilmington, United States

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 3141–3146

    The research study describes the implementation of laptop computers and digital, USB-based microscopes (Proscopes®) in elementary science classes. This technology integration project took place in ... More

    pp. 3141-3146

  20. RELOAD: A Knowledge Platform and a Blended Learning Concept for Employees in the Do-It-Yourself (DIY) Industry

    Sanaz Schroeder, Wolfgang Backhaus & Klaus Henning, Centre for Learning and Knowledge Management and Department of Computer Science in Mechanical Engineering, Germany

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 2722–2725

    The European funded project RELOAD aims at developing and implementing new eLearning concepts for low qualified employees in the Do-It-Yourself (DIY) industry so as to introduce them to self... More

    pp. 2722-2725