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Browsing by Subject: Human Computer Interaction

  1. Visuals, Path Control, and Knowledge Gain: Variables that affect students’ approval and enjoyment of a multimedia text as a learning tool

    Jennifer George-Palilonis, Ball State University, United States; Vincent Filak, University of Wisconsin-Oshkosh, United States

    International Journal on E-Learning Vol. 9, No. 4 (October 2010) pp. 463–480

    Abstract: As graphically driven, animated, interactive applications offer educators new opportunities for shaping course content, new avenues for research arise as well. Along with these... More

    pp. 463-480

  2. Mr. Vetro: Assessing a Collective Simulation Framework

    Alexander Repenning, AgentSheets Inc., United States; Andri Ioannidou, AgentSheets, Inc., United States; Lisa Luhn, New Vista High School, United States; Christof Daetwyler, Drexel University, College of Medicine, United States; Nadia Repenning, AgentSheets, Inc., United States

    Journal of Interactive Learning Research Vol. 21, No. 4 (October 2010) pp. 515–537

    Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been... More

    pp. 515-537

  3. Reliability of pre-service physical education teachers' coding of teaching videos using studiocode analysis software

    Keven Prusak, Brigham Dye, Charles Graham & Susan Graser, Brigham Young University, United States

    Journal of Technology and Teacher Education Vol. 18, No. 1 (January 2010) pp. 131–159

    This study examines the coding reliability and accuracy of pre-service teachers in a teaching methods class using digital video (DV)-based teaching episodes and Studiocode analysis software.... More

    pp. 131-159

  4. Interactive Iconography: Using visual scope to promote writing and revision

    Reneta Lansiquot, New York City College of Technology, United States

    Journal of Interactive Learning Research Vol. 21, No. 3 (July 2010) pp. 367–381

    A three-month study examined how interactive iconography impacts social studies and promotes critical writing skills. Groups of three middle-school immigrant students constructed museum labels... More

    pp. 367-381

  5. Can functional brain imaging be used to explore interactivity and cognition in multimedia learning environments?

    Barney Dalgarno, Charles Sturt University, Australia; Gregor Kennedy, University of Melbourne, Australia; Sue Bennett, University of Wollongong, Australia

    Journal of Interactive Learning Research Vol. 21, No. 3 (July 2010) pp. 317–342

    This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods... More

    pp. 317-342

  6. Physical World Hyperlinking: Can Computer-based Instruction in a K-6 Educational Setting be Easily Accessed through Tangible Tagged Objects

    Becky Sue Parton, Robert Hancock & Mihir Mihir, Southeastern Louisiana University, United States

    Journal of Interactive Learning Research Vol. 21, No. 2 (April 2010) pp. 257–272

    This paper examined multiple types of physical world hyperlinking hardware configurations for the purpose of determining an optimal reader/tag combination for K-6 student use. Both traditional... More

    pp. 257-272

  7. Changing the way we think: from HCI to HCR (Human Computer Relations)

    Carles Fernandez, Eva de Lera, Llorenç Valverde, Magí Almirall & Luis Villarejo, Universitat Oberta de Catalunya, Spain

    EdMedia + Innovate Learning 2010 (Jun 29, 2010) pp. 542–545

    User experience, usability and HCI experts around the globe have been developing and implementing user centered design (UCD) methodologies to help designers and developers design more user friendly... More

    pp. 542-545

  8. An Exploratory Study of Interactivity in Visualization Tools: ‘Flow’ of Interaction

    Hai-Ning Liang, Paul C. Parsons, Hsien-Chi Wu & Kamran Sedig, The University of Western Ontario, Canada

    Journal of Interactive Learning Research Vol. 21, No. 1 (January 2010) pp. 5–45

    ** Invited as a paper from ED-MEDIA 2009 ** This paper deals with the design of interactivity in visualization tools. There are several factors that can be used to guide the analysis and design ... More

    pp. 5-45

  9. Factors that impact learning outcomes in both simulation and remote laboratories.

    Chris Bright & Euan Lindsay, Curtin University of Technology, Australia; David Lowe, Steve Murray & Dikai Liu, University of Technology, Sydney, Australia

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6251–6258

    Remote laboratories offer new opportunities for students to engage in laboratory-based learning, providing both increased flexibility and opportunities for resource sharing. The move from face to... More

    pp. 6251-6258

  10. The Potential Of New Generation Games Consoles To Support Disabled Students In Education

    Elaine Pearson & Chris Bailey, University of Teesside, United Kingdom

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6199–6205

    This paper presents the preliminary findings of a larger project aimed at identifying the potential of the new generation of games consoles to support learners with disabilities. The Nintendo Wii... More

    pp. 6199-6205

  11. Case Study: Analyses of Factors that Influence Mobile Applicative Software

    Majlinda Fetaji, South East European University, Macedonia

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6142–6149

    The objective of this research was to investigate factors that influence mobile applicative software in order to raise the communication level, accessibility, as well as the dissemination of... More

    pp. 6142-6149

  12. The Study of Integrating Virtual Information into the Physical Environment for Elementary Science Learning

    Ching Hui Chen, Department of Computer and Communication Engineering, Ming Chuan University, Taiwan

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6126–6131

    With the rapid development in mobile technology and interactive media technology, many researcher start to exam and explore a better way to use them in education. This paper introduces an AR... More

    pp. 6126-6131

  13. Accessibility Experiences in SMIL

    Nadia Catenazzi, Università degli Studi dell'Insubria, Varese, Italy; Lorenzo Sommaruga, SUPSI-DTI, Switzerland

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6117–6125

    This paper describes the lesson learned from different experiences of use of the SMIL language to create accessible multimedia presentations. These works were carried out by the students of the ... More

    pp. 6117-6125

  14. Design for the Online Classroom: A piece of P.I.E.

    Michael Nastanski & Susan Colaric, Saint Leo University, United States

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6023–6030

    This paper discusses the importance of student course design for the Distance Learning (DL) classroom. The authors examine the history of DL and strategies for designing the online classroom... More

    pp. 6023-6030

  15. The ABC-eBook System - From Content Management Application to Mashup Landscape

    Walther Nagler, Thomas Huber & Martin Ebner, Graz University of Technology, Austria

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 6015–6022

    Abstract: This paper presents a complete new application for creating content for teaching and learning purposes at universities in the meaning of eLearning2.0, the ABC-Manager. The paper focuses... More

    pp. 6015-6022

  16. Virtual Reality and Artificial Intelligence to Train Abilities of Diagnosis in Psychology and Psychiatry

    Jose Gutierrez-Maldonado, Iván Alsina & Marta Ferrer, University of Barcelona, Spain; Angel Aguilar, University of Bacelona, Spain

    EdMedia + Innovate Learning 2008 (Jun 30, 2008) pp. 5871–5876

    The diagnostic interview in Mental Health Sciences involves a series of abilities that require sound training. This training should be provided under guidance from a professor in controlled... More

    pp. 5871-5876

  17. Self-regulated learning with hypermedia: Too much of a good thing?

    Daniel Moos, Gustavus Adolphus College, United States

    Journal of Educational Multimedia and Hypermedia Vol. 19, No. 1 (2010) pp. 59–77

    Think-aloud and self-report data from 99 undergraduates were used to consider whether extensive use of self-regulated learning (SRL) with hypermedia results in diminishing benefits. Participants... More

    pp. 59-77

  18. Labeled Postings for Asynchronous Interaction

    Lih-Juan ChanLin, Department of Library & Information Science, Fu-Jen Catholic University, Taiwan; Yong-Ting Chen, Graduate Institute of Library, Information and Archival Studies, National Chengchi University, Taiwan; Kung-Chi Chan, Department of Food & Nutrition, Providence University, Taiwan

    AACE Journal Vol. 17, No. 4 (October 2009) pp. 317–332

    ** Invited as a paper from ED-MEDIA 2008 ** The Internet promotes computer-mediated communications, and so asynchronous learning network systems permit more flexibility in time, space, and... More

    pp. 317-332

  19. Creating an Innovative Learning Organization

    Mark Salisbury, University of New Mexico, United States

    International Journal on E-Learning Vol. 9, No. 1 (January 2010) pp. 115–128

    This article describes how to create an innovative learning (iLearning) organization. It begins by discussing the life cycle of knowledge in an organization, followed by a description of the... More

    pp. 115-128

  20. The Impact of Digital Tools on Middle School Science Literacy

    Randy Yerrick & Joseph Johnson, SUNY, United States

    Contemporary Issues in Technology and Teacher Education Vol. 9, No. 3 (September 2009) pp. 280–315

    This mixed methods study examined the effects of inserting laptops and science technology tools in middle school environments. Working together with a local university, middle school science... More

    pp. 280-315