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Teaching Kids to Care: A Needs-Based Intervention to Increase Ethical Sensitivity in Schools
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Digital Literacy for all students and staff. Adapting Self-Directed Learning to achieve deep-level learning in a future-focused learning environment
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Does learning a programming language require learning English? A comparative analysis between English and programming languages
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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An Automatic Master Course Content Loading Design
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Indigenous Techno-gogies: Blended Online & Land-Based Mahoodle in Indigenous Studies
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Collating Researchable Issues of African Digital Games
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Affordance Analysis of Google+ Features: Advancing Teaching and Learning in Higher Education
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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A Usability Study on Low-Cost Virtual Reality Technology for Visualizing Digitized Canadian Cultural Objects: Implications in Education
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Human-centered design in promoting students’ digital mental health literacy
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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Authentic Scenario-Based Learning through a Serious Game – Digital Simulation of Real Work Situations for the Education of Health Care Professions
EdMedia: World Conference on Educational Media and Technology Volume 2017, Number 1 EdMedia 2017
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