Search results for math
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From Play to Thoughtful Learning: A Design Strategy to Engage Children With Mathematical Representations
Journal of Computers in Mathematics and Science Teaching Vol. 27, No. 1 (January 2008) pp. 65–101
Many children do not like learning mathematics. They do not find mathematics fun, motivating, and engaging, and they think it is difficult to learn. Computer-based games have the potential and possibility of addressing this problem. This paper...
Topics: Teaching Methods, Human Computer Interaction, Games, Children, eLearning, Attitudes, Cognition, Computers, Interaction, Multimedia, Educational Technology, Elementary Education, Mathematics, Middle School Education
Pre-K Children’s Interaction with Educational Software Programs; An Observation of Capabilities and Levels of Engagement
Journal of Educational Multimedia and Hypermedia Vol. 18, No. 3 (July 2009) pp. 289–309
In this study, an interpretive qualitative approach was employed to explore how pre-K children interact with educational software programs. This study addressed four aspects of children’s computer use: mouse manipulation, interface interpretation,...
Information Technology in Childhood Education Annual Vol. 2002, No. 1 (2002) pp. 205–218
Selection of appropriate software plays a vital role in facilitating children's desire to use computers. The discrepancy between girls' and boys' use of computers is enhanced by the scarcity of gender bias-free software programs. Analysis of the...
Success of Using Technology and Manipulatives to Introduce Numerical Problem Solving Skills in Monolingual/Bilingual Early Childhood Classrooms
Journal of Computers in Mathematics and Science Teaching Vol. 18, No. 4 (1999) pp. 361–369
A math activity initially utilizing "m & m's" as manipulatives, and then progressing to computer software math activities, was piloted and evaluated in five early childhood classrooms. The observational data obtained in this study is useful to other ...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 1307–1316
The results of a comprehensive review of the body of research concerning the developmental and educational value of computer gaming for children is reported. Based on the review, design criteria are proposed for educational and edutainment computer...
Journal of Computers in Mathematics and Science Teaching Vol. 25, No. 4 (October 2006) pp. 309–323
This article attempts to extend current research and development activities related to the use of technology in problem posing, to early grades mathematics. It is motivated by the authors' work with elementary preservice teachers toward this goal,...
Information Technology in Childhood Education Annual Vol. 1999, No. 1 (1999) pp. 3–36
The research corpus on the use of computer environments for enhancing children's metacognition is incomplete and inconsistent. This is attributable to deficiencies in several areas. This article reviews a series of empirical studies, designed to...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3848–3857
Children at L2 primary levels acquire knowledge and language skills associated with different abilities through educational games. The game introduces learning activities by using playful elements as a source of motivation. The success of the game...
Journal of Educational Multimedia and Hypermedia Vol. 17, No. 4 (October 2008) pp. 581–595
** Invited as a paper from ED-MEDIA 2006 ** Educational software for preliterate children requires audio instruction. To better understand the effect that different voices, adult versus child and male versus female, may have on a child's ability to...
Information Technology in Childhood Education Annual Vol. 2001, No. 1 (2001) pp. 125–138
The researchers investigated 25 preschool children's expres-sive language while they were engaged at a classroom com-puter center and during their free play at traditional early childhood learning centers. The participants were enrolled in an...
Journal of Interactive Learning Research Vol. 17, No. 4 (October 2006) pp. 341–366
New technologies are slowly making it into the early childhood classroom; however, many families expose their children to these technologies before they encounter them in the formal school setting. Thus, many parents serve as the first teachers of...
Society for Information Technology & Teacher Education International Conference 2003 (2003) pp. 3269–3276
Whether to provide access to computers for young children has been a controversial topic since the first Apple and Commodore machines began appearing in classrooms in the early 1980s. Critics argue that young children are in concrete stages of...
Journal of Technology and Teacher Education Vol. 15, No. 4 (October 2007) pp. 439–462
"Computer Images for Lesson Support" (CILS) is a module for primary teacher education that aims at educating prospective teachers in designing multimedia-learning environments, with the aid of the Logo program MicroWorlds, and using it with children....
Topics: Multimedia, Educational Technology, Mathematics, Teachers, Training, Instructional Design, Computers, Learning Objects, Teaching Methods, Instructional Materials, Evaluation, Preservice Teacher Education, Children, Curriculum, Classrooms
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 750–753
The purpose of this study was to examine the Equality of Educational Opportunities (EEO) as it relates to the availability and usage of technology. The Education Longitudinal Study 2002 (ELS:2002) was utilized in order to investigate the...
Information Technology in Childhood Education Annual Vol. 2001, No. 1 (2001) pp. 247–265
In the early childhood field, it is typical for young children to operate computers while receiving little attention from the teacher. The purpose of this article is to examine whether or not the attention of the teacher is needed as children use...
World Conference on Educational Media and Technology 2004 (2004) pp. 4763–4769
HomeNetToo is a longitudinal field study to examine the antecedents and consequences of Internet use by low-income families in the United States. Participants included 140 children, mostly African American, whose Internet use was automatically...
Development of an Education Model to Enhance Mathematics and Science Learning through Creation with Squeak eToy
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 408–416
The recent improvement of the Japanese standard curricula requires fostering children fs ability to find and solve problems more actively. Although education with computers is thought to be able to play an important role to realize this requirement, ...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 575–580
Children have great accessibility to computers. This affects the preferences of children in terms of spending their free times. Playing computer games is one of the most popular activities for them. It is important to deeply investigate children's...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 5008–5013
This ethnographic study examined computer experiences of two six-year old children in the home setting. Children's computer activities were observed, recorded, and transcribed with resulting data analyzed to explore computer skills being used by the ...
Journal of Computers in Mathematics and Science Teaching Vol. 22, No. 3 (2003) pp. 241–260
The mathematical problem solving ability of school children aged 12-13 years was assessed using the computer-based learning program ENCAL (Harrop, 2001, p. 97). The system helps children develop their concept of number and their skills with...
Society for Information Technology & Teacher Education International Conference 2000 (2000) pp. 1544–1547
This paper describes a study of software targeted to preschool children. Preservice teachers observed young children at work, reviewed the literature available on computers and young children, and interviewed early childhood and technology ...
International Conference on Mathematics / Science Education and Technology 2000 (2000) pp. 112–117
This paper reports the findings of a study, a pilot study, conducted in a childcare center in Whitewater, WI. Eight children were involved and divided into two groups: control and experimental groups. Quantitative and qualitative methodologies ...
Society for Information Technology & Teacher Education International Conference 2001 (2001) pp. 3163–3164
This work shows a propose of teaching computer science for children. It is intended that the "Information Technology Teaching" sharpens the critical sense and capacitate students to learn not only to use currents technologies, but to understand how...
Society for Information Technology & Teacher Education International Conference 2000 (2000) pp. 2483–2487
This paper is a report on the findings of an observational study which investigated the social and language skills of preschool children with disabilities while playing at computer centers. Research in the area of computer use by preschoolers ...
International Conference on Mathematics / Science Education and Technology 2000 (2000) pp. 286–291
This paper describes a study of mathematics and science software marketed for preschool children. Preservice teachers observed young children at work, reviewed the literature available about computers and young children, and interviewed early...
Computers, Concrete Manipulatives, and Candy: Keys To Beginning Number and Problem Solving Skills In A Bilingual Early Childhood Setting
International Conference on Mathematics / Science Education and Technology 1999 (1999) p. 413
Technology can help develop a cycle of learning that includes awareness, exploration, inquiry, and utilization for young children. (Bredekamp & Rosegrant, 1994) Susanne Thouvenelle, in an introduction to Technology: Practical Strategies for...