Search results for math
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Dinosaur Math
ChunI Chiang
(1999) pp. 1–58
Dinosaur Math, a software program designed for elementary school children, was developed to teach the basic arithmetic functions of addition and subtraction, utilizing animated effects in a game context. Dinosaur Math was pilot tested with twenty...

Math Master 1.0.1
KuoChung Shih
(1999) pp. 1–62
The purpose of this paper is to report the results of a field test for the program Math Master 1.0.1. Twenty kindergarten students spent four weeks working with the program designed to enhance their understanding of counting and basic addition...

Enchanted math in the garden
Victoria A. Sawyer
(2002) pp. 1–46
This project is to design and develop a set of interactive, webbased games and learning experiences which offer parents/caregivers and preschool teachers tools that children age 3–5 can use to learn to identify the ordinal numbers 1–10, match...

Parents guide: Online math resources
Peter U. Iroekwe
(2007) pp. 1–72
The purpose of this project was to prepare and evaluate a Guide for parents. This Guide helps parents to know how to use the computer and Internet to help their children in mathematics. The Guide incorporates introductory aspects of the use of ...

Computerassisted instruction in the Math Family
HsuenChing Tseng
(1999) pp. 1–45
Computer Assisted Instruction (CAI) is becoming popular in classrooms. The purpose of this study was to test the feasibility of using the "Math Family" program to teach mathematics in a first grade classroom. A total of 25 subjects attending the...

Computerassisted instruction in “The Math Connection”
Ann Thi Tran
Computerassisted instruction in “The Math Connection” (2001) pp. 1–50
Learning the multiplication table can be a frustrating experience for some children. It requires the tedious task of rote memorization as well as conceptual understanding. Some children memorize without understanding and others understand without...

The effects of computer math manipulatives on student achievement
Douglas Mitchell Crossley
(2003) pp. 1–46
The purpose of the study was to find a relationship between a virtual mathematics manipulative and student mathematics achievement. The conclusions of the study were that a mathematics manipulative program did not have an impact on student's...

Math on a Sphere: Implementing a Programming Language for Learners
Michelle B. Redick
Math on a Sphere: Implementing a Programming Language<p>for Learners (2012) pp. 1–50
Science on a Sphere (SOS) is an increasingly common display at museums and planetariums all over the world. The SOS system consists of a large spherical surface about six feet in diameter upon which images and movies are displayed using four...

Second grade math standards used in computerassisted instruction
Patricia HernandezEinstein
(2001) pp. 1–93
The purpose of this study was to evaluate second grade software to find out what second grade State Math Standards are being supported in software. Ten different software programs were located and evaluated using both the Courseware Evaluation Form...

An evaluation of accelerated math in a seventh grade classroom
Sergina Borrero Bach
(2001) pp. 1–79
The purpose of this study is to provide insight into how the Accelerated Math program works and how effective the program might be in helping students learn math. This study evaluated the nature of learning for seventh grade students who were using...

Teachers writing about math: Exploring inquiry in an online community
Brenda McLoughlin
(2012) pp. 1–111
This study followed three elementaryschool teachers as they engaged in online discussions about inquirybased mathematics teaching, and wrote and tested inquiry lessons for their own classrooms. In an inquiry lesson, students bring their own...

Using iPad Apps to Motivate Seventh Grade Students in the Math Classroom
Lauren Fuchs
(2013) pp. 1–36
Technology has been a growing and important part of education. In this study, iPad applications were used as a supplemental learning technique to increase motivation of learning. Several methods of data collection were used during this study, a post...

The use of multimedia math lesson to establish a learning community
Joanne Blenis
(2006) pp. 1–54
This case study illustrates the process by which one school district will implement multimedia lessons in the math classroom to establish a learning community. Key employees of the district were interviewed and students in grade six math classes...

Google your math: Sustaining a sociocultural environment through collaborative online participation in algebra
Kimberly Anne OBrien Samaniego
(2010) pp. 1–208
This curricular project explores how students used Google online environments to sustain the aspects of sociocultural learning through student collaboration and dialogue instrumental in the math classroom. The students in this project were from two...

Differences in teachers' choice of technology and its implementation amongst abilitygrouped high school math classes
Cristina Elisa Torres
(2005) pp. 1–151
This paper investigated the differences in types of technology, methods of technology implementation, and frequency for the types and methods of technology used in PreAP, regular, and trailer classes of Algebra and Geometry. Fiftyone high school...

Improving math problem solving through computerassisted instruction: A fractions unit
Elizabeth Rodriguez
(2000) pp. 1–68
The software created for this study was designed specifically to provide a tutorial that incorporates some drillandpractice based in a problem solving model where students can see the use in the real world. All the problems are situations that...

Effectiveness of software use for first grade math: Greater and less than
Pablo J. Diaz
(2007) pp. 1–51
In this project, first graders participated in a study to determine whether progress in math could be demonstrated with the use of the software created by the researcher. First grade students throughout the Los Angeles Unified School District (LAUSD)...

The effects of multimedia technology on the learning of math story problems of elementary and middle school deaf students
Aaron Michael Delgado
(2007) pp. 1–57
This study investigated the abilities of deaf students to comprehend math word problems using multimedia technology. A commercial software—Meet the Math Whiz—was used in this study. This software presents math word problems in print, pictures and...

Reconstructing knowledge, negotiating cultural difference: Using webbased media to build inclusive learning spaces for math and science
Dawn Wiseman
(2002) pp. 1–158
This thesisproject is an examination of how new media, specifically the graphical user interface of the World Wide Web, can be used to deliver effective informal, science learning opportunities for Aboriginal children in mid to late elementary...

Effectiveness of employing multimedia principles in the design of computerbased math tutorials for students with learning disabilities
Anjali Kanitkar
(2010) pp. 1–244
This study was designed as an extension of a formative pilot study to enhance the Blending Assessment with Instruction Program (BAIP) developed by the Center for Educational Testing and Evaluation (CETE) and the eLearning Design Lab (eDL). The...

The effects of a math fact intervention with the use of an iPod and progressive time delay with regular education students and students with attention difficulties
Clara Mills
(2011) pp. 1–85
This study examined the acquisition of math multiplication facts using a progressive timedelay intervention with an IPod. A singlesubject multiple baseline design was used across 6 participants. Three participants were students receiving only...

Maddy the Mathasaurus an interactive math game that introduces the concept and properties of multiplication and designed with consideration for children with ADHD
Mansi Vora
(2013) pp. 1–46
ADHD ( Attention Deficit Hyperactivity Disorder ) is one of the most commonly diagnosed behavioral disorder in kids, and is estimated to affect about 810% of schoolaged children. Research shows that out of these children about 26%...

Teaching firstgrade mathematics: Does the use of supplemental software offered by the text book publisher enhance student learning of math skills as compared to traditional instruction alone
Devin Kerry Lamers
(2005) pp. 1–63
With the availability of computerassisted instruction on the rise, educators want to determine its effectiveness on increasing student achievement and whether it should be utilized at the primary level. To address these concerns, two first grade...

Using Power Point technology to enhance learning opportunities for high school math students: A case study on the perspective and opinions of administrators, teachers, and students at a suburban high school
Edwin Eugene Petersen
(2005) pp. 1–78
This study examined the use of power point in the secondary classroom and the impact it had on students. Teachers and students were surveyed and interviewed, classrooms were observed and taped, notebooks and assessments were analyzed, and the...

Computer aided instruction in basic mathematics
Deanna PittsLathan
(2006) pp. 1–83
The purpose of this research project is to test the effectiveness of an instructional program designed to aid students in understanding basic math equations. The Math Training Station , written by the researcher, is a program that...

Mathematics word problems solving by English language learners and web based tutoring system
Otilia Catalina Barbu
(2010) pp. 1–80
The goal of the study was to investigate the impact of English text difficulty on English learners’ math word problem solving. Booklets containing eight word problems and 5 point Likerttype rating scale items were given to 41 students. The students ...

Interactive information guide for El Camino College, Department of Mathematics
Donna M. Post
(2003) pp. 1–54
The project researched was an interactive information guide created for all El Camino College, Department of Mathematics math instructors on the types of technology, technology support, and math software that are available in both the math...

Mixed fraction: Compound Fraction Pizza Parlor
Lani R. Munasinghe
(2003) pp. 1–59
The principal objective of this study is to fieldtest an instructional computer program created by the author using Director 8.5 software. The project, called Compound Fraction Pizza Parlor , a multimedia computer program, was...

Computerassisted instruction: The effects of an authentic learning application in elementary mathematics
David Patrick Hollaway
(1998) pp. 1–41
Conducted in a bilingual classroom in urban Los Angeles, California, this quantitative study analyzed the effects of an elementary math software application on twentysix fifth graders. Basketball Math, the application used in the study, covered...

An examination of student interactions and mathematical knowledgebuilding by dyads of grade 7/8 students in a Webbased learning environment
Krista Leigh Taylor
(2005) pp. 1–132
This thesis study focuses on a webbased learning environment, the MathTowers website ( www.mathtowers.ca ) which was designed explicitly to honour many tenets of a constructivist approach to learning. The ...

A system for grading symbolic mathematical expressions using Maple with fuzzy sets
Nathan Patrick Johnson
(2002) pp. 1–69
Grader is a Maple Programming Language module designed to be used with a math tutorial system. The module uses certain artificial intelligence techniques and fuzzy sets to form a heuristic to return the degree of similarity or correctness of one...

Effective technology integration: A plan for professional development
Craig G. Dunlap
(2002) pp. 1–90
Is educational technology effective in increasing student learning? If technology is an effective tool in the classroom, how can teachers best be trained to use it appropriately? An experiment was conducted to determine the effectiveness of a...

Satisfying STEM Education Using the Arduino Microprocessor in C Programming
Brandyn M. Hoffer
(2012) pp. 1–220
There exists a need to promote better Science Technology Engineering and Math (STEM) education at the high school level. To satisfy this need a series of handson laboratory assignments were created to be accompanied by 2 educational trainers that...

Computerbased mathematics instruction: Automated remedial branching
Daniel Lowell Short
(2002) pp. 1–79
This research study evaluates the effects of a computeraided instruction (CAI) software program entitled Middle School Math Explorer in a middle school mathematics classroom. The subjects of the study were twentynine multi...

Home Improvement: Calculating perimeter using computer assisted instruction
Russell Day
(2006) pp. 1–71
This study explores the use of computerassisted instruction (CAI) in the fourth grade math classroom and whether Home Improvement , a program on perimeter developed by the researcher, can significantly raise knowledge levels in...

Computerassisted instruction and volumes of solids
Kay Marie Bones
(2002) pp. 1–48
This study investigated whether computerassisted instruction successfully instructed students on how to find the volume of a solid. Software developed by the author was tested on thirtysix high school geometry students (14 to 18 years old) to...

Tablets in the Mathematics Classroom
Lynn Kaciupski
(2013) pp. 1–51
This project is designed to evaluate the effectiveness of using a class set of tablets (specifically Apple iPad 2 tablets) in the mathematics classroom. The initial goal had two main objectives: (1) to trade most of my current technological gadgets ...

Impact of Graphing Calculators on Students' ProblemSolving Abilities and Students' Attitudes Towards Mathematics
Amanda J. Dibble
(2013) pp. 1–75
This action research project examines the impact of using graphing calculators in an eighthgrade mathematics classroom in a small, rural school in Southwestern Minnesota during the fall semester of the 2012/2013 school year. There were 18 students...

Student Game Design: What Do Students Learn While Designing Games?
Diana M. Stiklickas
(2013) pp. 1–290
Computer and video games play a significant role in the lives of American children. Recognizing this phenomenon, educators are integrating digital games into the classroom for educational purposes. However, the educational potential of gaming is...

Evaluation of teaching effectiveness in technology curriculum
Michael Jim Kurnosoff
(2007) pp. 1–72
This research is based on the hypothesis that much of the science and math terminology and concepts taught in auto classes are the same as those taught in physics classes. Participants in 5 physics classes and 6 auto classes at high school, 2year...

Gender differences in the complexity of virtual LEGO block designs of kindergarten students
Marietta Smith Adams
(2010) pp. 1–55
Educational research reveals that block play can benefit the development of spatial abilities in young children. Research also shows that a relationship exists between spatial ability and mathematics achievement. Because of this, education groups...

Assessing the potential effects of a masterybased mathematics program on exam performance in an undergraduate psychology statistics course
Joseph C. Dagen
(2007) pp. 1–97
This study examines the potential effects of a mathematics computerprogram on weekly exam performance in two sections of an undergraduate statistics course. The math tutorial presents foundation material (basic mathematics, order of operations)...

Blended learning in K12 mathematics and science instruction – An exploratory study
Jason Schmidt
Blended learning in K12 mathematics and science instruction<p>– An exploratory study (2013) pp. 1–55
Blended learning has developed into a hot topic in education over the past several years. Flipped classrooms, online learning environments, and the use of technology to deliver educational content using rich media continue to garner national...

Interactive problem solving for introductory physics
Charles Evan Tinney
(2001) pp. 1–55
An interactive learning and testing workbook has been developed on a compact disk (CD) to be used as a teaching aid in conjunction with introductory physics classes for scientists and engineers. The techniques used in the CD allow the student to...

Kindergarten perceptions of interactive whiteboard use in mathematics lessons
Holly Lauren Taylor
(2013) pp. 1–71
The purpose of this 6week action research project was to examine the effects of the interactive whiteboard (IWB) on student learning and engagement. The research questions that guided this action research study were: What are kindergarteners'...

Development and implementation of challengebased instruction in engineering graphics
Gregory A. Potter
Development and implementation of challengebased instruction<p>in engineering graphics (2011) pp. 1–176
This thesis discusses the challengebased instructional (CBI) lessons currently being developed for the Engineering Graphics course at UTPA. This endeavor concentrates on student retention, as well as the students’ ability to practically apply their ...

The effectiveness of laptop computer use in an elementary school to affect test scores
Roberta Arms Martin
(2004) pp. 1–51
The purpose of this study was to discover whether students using laptop computers in an elementary school setting would score higher than students not using laptops on the district's standardized CORE (Capistrano Objectives for Reaching Excellence)...

ProAnalyser: A multimedia modeling and authoring framework for discerning student learning processes
Nathaniel Rossol
(2010) pp. 1–58
Online multimedia education systems traditionally tend to consist almost exclusively of multiple choice or numeric response style questions. However, many curricula such as math, physics, and chemistry typically involve students completing large,...

Effects of computerassisted instruction on seventhgrade mathematics performance
James Christopher Sheck
(2002) pp. 1–48
The purpose of this study was to determine if computerassisted instruction in the areas of basic and problemsolving skills resulted in higher scores after spending twelve hours working with the Math Concepts and Skills software...

Reconnecting youth with community and environment: Keys to civic engagement education program success
Kristin Dominique Wisneski
(2012) pp. 1–148
In an increasingly complex world, there is a need for youth to address scientific issues both locally and globally. While interest and proficiency in science, technology, engineering, and math (STEM) decline, diverse methods to successfully engage,...