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Educational Technology Research and Development Vol. 65, No. 6 (2017) pp. 1605–1625
Educators agree on the benefits of adaptive learning, but evidence-based research remains limited as the field of adaptive learning is still evolving within higher education. In this study, we investigated the impact of an adaptive learning...
EdMedia: World Conference on Educational Media and Technology 2017 (Jun 20, 2017) pp. 854–859
: In this case study, we documented how four teachers, two at the elementary level and two at secondary level, used iPads in their teaching. These teachers were part of their district-wide mobile initiative and were given an iPad to use both inside...
Topics: Teaching/Learning Strategies
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1705–1713
We examined how 342 teachers from a large school district used iPad in their instruction. These teachers participated in their district provided professional development as part of the district launched iPad initiative and were given an iPad to use...
Mobile Learning and English Language Learners: A Case Study of Using iPod Touch As a Teaching and Learning Tool
Journal of Interactive Learning Research Vol. 25, No. 3 (July 2014) pp. 373–403
"** Invited as a paper from SITE 2012 **" Educators have become increasingly interested in the learning benefits that mobile technology can provide to students in and out of classrooms. While there is considerable enthusiasm for using mobile...
EdMedia: World Conference on Educational Media and Technology 2014 (Jun 23, 2014) pp. 315–325
Literature has discussed such benefits of using mobile technology as flexibility, accessibility, interactivity, and motivation and engagement; and indicated mobile technology can provide valuable resources for students in K-12 education and...
Journal of Educational Multimedia and Hypermedia Vol. 28, No. 2 (April 2019) pp. 193–215
Game-based learning is getting popular in both K-12 schools and colleges. Research is needed to understand how engagement can influence learning and what specific factors of game-based learning that affect learners. In this study, we reviewed a...
Affordances and Challenges of Using iPods to Support Learning by English Language Learners at the Middle School Level: Perspectives from Researchers, Teachers, and Instructional Technologist
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1952–1959
While mobile devices have become very popular for communication and entertainment, there is lack of research about how these devices can contribute in educational settings. This paper describes an effort to use iPod touch devices as a teaching tool...
Can Using A Multimedia-Enriched Problem-Based Learning Environment Improve At-Risk Students’ Attitude?
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 644–649
Research has shown students’ attitude toward learning affects their learning outcomes. In this study, we examined if the use of a multimedia-enriched problem-based earning (PBL) science environment can improve at-risk middle school students’...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 742–752
The purpose of this study is to conduct a systematic review of research on studies using analytics (particularly in-game data such as logs) in serious games (SG) to understand what research has been conducted and what research evidences there are in ...
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 1203–1209
In this paper, we describe and present a newly completed version of Alien Rescue 2017, a learning game. It leverages technologies and combines best practices from educational research with innovative technologies to deliver an engaging learning...
Designing Interactive Multimedia to Promote Cultural Awareness Among Middle School Social Studies Students
Lucas Horton; Min Liu; Damien Brockmann; Hyeseung Chang; Ivonne Gibbs; Shih-Ting Lee; Tomoko Traphagan
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2829–2834
This presentation describes the development of an interactive multimedia learning environment called Not Just Sushi to support inquiry-based learning in sixth grade Social Studies classrooms. The goals of the project are to enhance appreciation...
Society for Information Technology & Teacher Education International Conference 1995 (1995) pp. 519–523
Technology has become an essential part of teacher training. Teacher educators face the challenge of how to best prepare tomorrow’s teachers today to deal with the vast amount of information available in today’s society and the rapid advancement in...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 2295–2304
This paper reports a study using multiple forms to support teachers’ implementation of a student-centered technology-enhanced program. The multiple forms included a face-to-face professional development workshop, an online discussion forum, and an...
A cognitive model of how interactive multimedia authoring facilitates conceptual understanding of object-oriented programming in novices
Journal of Interactive Learning Research Vol. 22, No. 3 (July 2011) pp. 329–356
This paper presents a cognitive model of how interactive multimedia authoring (IMA) affect novices’ cognition in object-oriented programming. This model was generated through an empirical study of first year computer science students at the...
World Conference on Educational Media and Technology 2011 (Jun 27, 2011) pp. 3082–3092
Web 2.0 technologies are increasingly being incorporated into facets of everyday life, the workplace, and academic settings. Educators are exploring the possibilities and opportunities that these technologies can offer. While there is much...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2505–2512
This study investigated middle school students' learning of project design skills and sought to understand what needed to be considered as students worked as multimedia designers. Both quantitative (project design questionnaire, concept mapping,...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 2604–2615
This paper is an updated review of the literature on Web 2.0 uses in higher education from 2007-2009 using the conference proceedings from four major international conferences in instructional technology: eLearn, EdMedia, SITE, and AECT. Following...
EdMedia: World Conference on Educational Media and Technology 2015 (Jun 22, 2015) pp. 171–181
In this paper, we describe the design and development process used to create Alien Rescue, a new media-enhanced learning environment that supports problem-based learning (PBL) in middle school science. A unique characteristic of the project is that ...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4510–4518
This study examined how a group of middle school teachers implemented a multimedia enriched problem-based learning (PBL) environment to teach sixth grade science. . A description of contrasting narratives of two pairs of teachers is presented,...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 516–525
As an emerging filed, learning analytics is being used in various educational settings for educators to examine user data and to make instructional decisions. Learning analytics can help improve student performance through methods like adaptive...
Topics: Learner Analytics
International Journal of Emerging Technologies in Learning (iJET) Vol. 10, No. 6 (Dec 16, 2015) pp. 53–61
In the post WWW era, the research of e-learning focuses on facilitating intelligent and proactive services for learners. The quality of user experience determines whether e-learning services would be accepted by learners. However, many researchers...
International Journal on E-Learning Vol. 11, No. 2 (March 2012) pp. 153–179
This paper is a review of literature on Web 2.0 uses in higher education from 2007-2009. The goals of this review were (1) to identify what Web 2.0 technologies were used in college level instruction, and (2) to examine any research evidence that...
Middle School Students’ Self-Efficacy, Attitudes, and Achievement in a Computer-Enhanced Problem-Based Learning Environment
Journal of Interactive Learning Research Vol. 17, No. 3 (July 2006) pp. 225–242
This study examined the effect of a computer-enhanced problem-based learning (PBL) environment on middle school students' learning, investigating the relationship among students' self-efficacy, attitude toward science, and achievement. As Bandura...