Search results for digital fabrication
Total records matched: 24 Search took: 0.393 secs
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Digital Fabrication in Education: A Critical Look at Authentic Integration
Shaunna Smith; Jonathan Cohen; Monty Jones
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 112–113
This panel will take a critical look at how digital fabrication technologies can be authentically integrated to support learning in the areas of STEM, STEAM, and educational makerspaces. The panelists will discuss 1) ways of considering the...
Topics: Digital Fabrication, Teaching and Learning with Emerging Technologies, Maker (Formerly Engineering Education)
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Digital Fabrication Scaffolds for Developing Preservice Elementary Teachers’ Mathematics Pedagogy
Daniel Tillman; William Kjellstrom; Shaunna Smith; Eric Yoder
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 892–897
This pilot study was designed to facilitate determination of a role for supports in assisting preservice elementary teachers to develop a mathematics pedagogy that includes using digital fabrication. Although results were statistically insignificant,...
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Meaningfully Integrating Digital Fabrication in an Afterschool Program
Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1075–1084
As new and engaging technologies emerge, the education community has an opportunity to investigate meaningful ways to use them in the classroom. Such opportunities can provide students with a chance to transition from the consumption of meaning to...
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3D Digital Fabrication & Design: Discovering burgeoning technology and Finding a research path
Jason Trumble; Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 2390–2393
This roundtable discussion will engage the audience in the powerful process of 3D design. A demonstration of 3D design to print and multiple modeling technologies will be presented briefly. A discussion exploring interdisciplinary 3D fabrication...
Topics: Creativity, Teaching and Learning with Emerging Technologies
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Digital Fabrication Playground: Hands-on Experimentation with Design Technologies to Enrich Learning
Shaunna Smith; Daniel Tillman
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 133–136
The purpose of this paper is to provide an overview of various digital fabrication design technologies that have potential to enrich interdisciplinary connections. Among these are two-dimensional digital fabrication tools that cut thin materials and ...
Topics: Learning Objects, Creativity, Digital Fabrication
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Through the Teacher's Eyes: Unpacking the TPACK of Digital Fabrication Integration in Middle School Language Arts
Shaunna Smith
Journal of Research on Technology in Education Vol. 46, No. 2 (2013) pp. 207–227
Digital fabrication consists of manufacturing design technology that is used to facilitate the creation of physical objects. Existing research suggests digital fabrication technology can inspire student creativity and innovation in mathematics and...
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Building Multidisciplinary Connections: Intersections of Content, Creativity, and Digital Fabrication Technologies
Shaunna Smith; Daniel Tillman; Punya Mishra; David Slykhuis; Curby Alexander; Danah Henriksen; Rhonda Church; Adam Goodman
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 2506–2510
This symposium seeks to address how various digital fabrication technologies can be integrated for authentic experiential learning that nurtures creativity and fosters the development of multidisciplinary connections. With the unique ability to...
Topics: Creativity, Engineering Education, Digital Fabrication
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A Role for Digital Fabrication Activities Utilizing the Engineering Design Process in Developing Preservice Elementary Teachers’ Mathematics and Science Pedagogy
Daniel Tillman; Gabriella Ducamp; Crystal Dejaegher; Jonathan Cohen; William Kjellstrom; Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1085–1090
This study (begun August 2011 and scheduled to complete January 2012) is designed to determine how an instructional technology course incorporating an engineering design framework with digital fabrication activities influences preservice elementary...
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Go to Your Classroom and Make Meaning: Using the Digital Fabrication Process to Make Original Pop-up Books in an Afterschool Program
Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1070–1074
This poster session will showcase the educational uses of the digital fabrication process, an affordable, student-friendly design technology. Digital fabrication can be used to make meaningful objects out of paper, vinyl, and thin-media. The focus...
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Innovative Digital Design Technologies that Support Student Creativity
Daniel Tillman; Shaunna Smith; Punya Mishra; Danah Henriksen
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 182–187
This roundtable discusses research on the utilization of innovative digital design technologies to support interdisciplinary education, such as contextualized mathematics education within music themed activities. As an example, the 2013 “World Music ...
Topics: Creativity, Digital Fabrication
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Fab@School: Children’s Engineering in the Elementary Classroom
Glen Bull; Shaunna Smith; Peggy Stearns
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 3796–3798
This session will illustrate how Fab@School introduces students to the excitement and power of digital fabrication, empowering them to imagine, invent, collaborate and fabricate geometric structures, simple machines, pop-ups and other 3D products....
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Creating Creative Classrooms: Field-tested Best Practices
Daniel Tillman; Shaunna Smith; Song An; Punya Mishra; Danah Henriksen; Jonathan Cohen; David Slykhuis; Curby Alexander; Joyce Asing-Cashman; Carlos Paez; Annette Siemssen; Cameron Wilson; Sandy Romo; W. Monty Jones
Society for Information Technology & Teacher Education International Conference 2015 (Mar 02, 2015) pp. 137–140
This roundtable discusses research on the utilization of innovative digital design technologies to support current and future teachers in their efforts creating creative classrooms—such as elementary teachers contextualizing mathematics education...
Topics: Digital Fabrication, Elementary Education, Classrooms
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The Engineering Education Maker Identity Project: Process and Tools as Boundary Objects within Cross-Disciplinary Collaboration
Shaunna Smith; Kimberly Talley; Araceli Ortiz; Vedaraman Sriraman
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1365–1371
This brief paper highlights the impact of a semester-long makerspace experience focused on cross-disciplinary collaboration by specifically addressing the preliminary findings from in-/pre-service teacher participants. As a subset of a larger study, ...
Topics: Digital Fabrication, Maker (Formerly Engineering Education)
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Makification: Towards a Framework for Leveraging the Maker Movement in Formal Education
Jonathan Cohen; W. Monty Jones; Shaunna Smith; Brendan Calandra
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 129–135
Maker culture is part of a burgeoning movement in which individuals leverage modern digital technologies to produce and share physical artifacts with a broader community. Certain components of the maker movement, if properly leveraged, hold promise...
Topics: Digital Fabrication
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Makification: Towards a Framework for Leveraging the Maker Movement in Formal Education
Jonathan Cohen; W. Monty Jones; Shaunna Smith; Brendan Calandra
Journal of Educational Multimedia and Hypermedia Vol. 26, No. 3 (July 2017) pp. 217–229
Maker culture is part of a burgeoning movement in which individuals leverage modern digital technologies to produce and share physical artifacts with a broader community. Certain components of the maker movement, if properly leveraged, hold promise...
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Fail Again, Fail Better: Contextual factors that influence creativity in technology mediated learning contexts
Punya Mishra; Danah Henriksen; Shaunna Smith; Michael DeSchryver; Chris Fahnoe; Colin Terry; William Cain; Jonathon Good
Society for Information Technology & Teacher Education International Conference 2014 (Mar 17, 2014) pp. 1892–1897
This symposium addresses issues of the kinds of technology-mediated contexts that support creativity. An additional theme is that of how the idea of failure can prompt the creative process. Presenters in this symposium will describe the theoretical, ...
Topics: Creativity
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Using Mobile Makerspaces to Support Classroom-based Augmented Reality (AR): A Scalable Framework for Encouraging Creativity and Innovation
Daniel Tillman; Shaunna Smith
EdMedia + Innovate Learning 2018 (Jun 25, 2018) pp. 905–908
A makerspace provides support and resources for the users’ interests and projects pertaining to making things, often involving components like electronics, textiles, and 3D printers (Cohen, Jones, Smith, & Calandra, 2017). Makerspaces have many...
Topics: Blended Learning, Mobile teaching and learning technologies, Augmented Reality
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Establishing STEAM Technology/Maker Labs in Colleges of Education: Challenges, Opportunities, and Lessons Learned
Jonathan Cohen; Monty Jones; Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 127–128
This panel will detail efforts at 3 different universities to establish STEAM technology labs/makerspaces. The panelists will discuss the both challenges involved in integrating this technology into their colleges as well as the opportunities these...
Topics: Teaching and Learning with Emerging Technologies, Digital Fabrication
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3D Digitization in the Classroom: Leveraging 3D Models, No 3D Printer Required
Shaunna Smith; Jason Trumble; Claudia Grant
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 143–145
This roundtable will introduce a variety of free 3D digitization tools that can support student exploration of existing virtual 3D models and creation of virtual copies of 3D objects. Multidisciplinary content connections, practical K-12 integration ...
Topics: Digital Fabrication, Teaching and Learning with Emerging Technologies
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Creating Creative Classrooms 2020: Field-tested Best Practices
Daniel Tillman; Punya Mishra; Danah Henriksen; David Slykhuis; Shaunna Smith; W. Monty Jones; Jonathan Cohen; Curby Alexander; Joyce Asing-Cashman; Song An
Society for Information Technology & Teacher Education International Conference 2020 (Apr 07, 2020) pp. 1152–1154
This panel discussion presents a group of discussants who each research the use of innovative technologies to support current and future teachers in their efforts developing and supporting creative classrooms—such as elementary teachers...
Topics: Creativity, Maker (Formerly Engineering Education), Designing Learning Spaces
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Creative Classrooms 2020 & Beyond: The Future for Field-testing Best Practices
Daniel Tillman; Punya Mishra; Danah Henriksen; David Slykhuis; Shaunna Smith; W. Monty Jones; Jonathan Cohen; Curby Alexander; Joyce Asing-Cashman; Song An
Society for Information Technology & Teacher Education International Conference 2020 (Apr 07, 2020) pp. 1155–1156
This panel discussion presents the second part of a sequence, wherein a group of discussants who each research the use of innovative technologies to support current and future teachers in their efforts developing and supporting creative classrooms,...
Topics: Creativity, Maker (Formerly Engineering Education), Designing Learning Spaces
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Student-Created Reflective Video as Meaningful Formative and Summative Assessment During Hands-On Learning Experiences
Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1191–1198
This paper examines the use of student-created reflective videos (SCRV) to document hands-on learning experiences, including the degree to which, 1) the technical structure connected multimedia layers to communicate ideas, 2) the pre-determined...
Topics: Research & Evaluation, Digital Storytelling/Video, Assessment and E-Folios
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Art Ed Maker PD Experience: Impacts of an Immersive Professional Development For “Making” STEM Connections In K-12 Art Classrooms
Shaunna Smith
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 1273–1281
This mixed methods project examined the impact of an eight-month Art Ed Maker PD experience focused on STEM-infused “maker” activities using New Media Arts, specifically looking at the ways in which participants made connections between visual arts...
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Epic Fails: Reconceptualizing Failure as a Catalyst for Developing Creative Persistence within Teaching and Learning Experiences
Shaunna Smith
Journal of Technology and Teacher Education Vol. 23, No. 3 (July 2015) pp. 329–355
This article presents findings from a case study that explored creative persistence through a reconceptualization of what it means to fail within an educational setting. Participants included in-service teachers enrolled in a semester-long graduate...
Topics: Creativity, Teaching Methods, Learning Objects, Physical Environments