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Journal of Computers in Mathematics and Science Teaching Vol. 25, No. 3 (July 2006) pp. 281–300
The life sciences, in particular molecular genetics, have become a pivotal area of research and innovation, and at the same time are amongst the most controversially discussed in today's society. Despite this discussion, the demand for life science...
Topics: Simulation, Science Education, Web-based Instruction, eLearning, Educational multimedia, Teaching Methods, Interactive Multimedia Systems, Science, Curriculum, teaching, Educational Technology, Multimedia, collaborative learning, Instructional Design
Textbook Preferences: The Possibilities of Individualized Learning in Social Studies With an Individualized Textbook
Journal of Interactive Learning Research Vol. 18, No. 4 (October 2007) pp. 493–510
This study investigated the ideology and perspectives of sixth grade students, parents, and teachers concerning four district approved social studies textbooks from the state adoption list. Student participants were selected using a stratified...
Topics: Multimedia, Curriculum, Social Studies, Attitudes, Teachers, Interaction, Computers, Instructional Design, Change, eLearning, Instructional Materials, Computer Sciences, Human Computer Interaction, Students, Middle School Education, Networking Technologies
Contemporary Issues in Technology and Teacher Education Vol. 7, No. 4 (December 2007) pp. 318–326
This study documents the transformation of a graduate-level course for teachers that had traditionally been taught in a face-to-face (f2f) model, in multiple sections, at a large university. By designing the course for online delivery and developing ...
E-Learning Teams and Their Adult Learning Efforts in Corporate Settings: A Cross Analysis of Four Case Studies
International Journal on E-Learning Vol. 7, No. 2 (April 2008) pp. 293–309
Four cases relating to the efforts of e-learning teams in valuing adult learners in their e-learning solutions were examined to better understand how e-learning teams value their adult learners within corporate settings. Two questions guided the...
Contemporary Issues in Technology and Teacher Education Vol. 10, No. 1 (March 2010) pp. 133–144
Writing personal narratives provides students with additional techniques for making deeper connections to subject matter. Content-related narrative development offers a departure from the traditional methods of teaching and learning and enables...
Topics: Teaching Methods, Instructional Materials, Creativity, Video, Schools, Inclusive Education, Classrooms, Multicultural Education, Students, Personality, Integration, Instructional Design, Educational Technology, Literacy, Cognition, Teachers, Community, Computers, Interaction, Internet, Multimedia, Professional Development, Curriculum, Preservice Teacher Education, Standards, Culture, Communication
Contemporary Issues in Technology and Teacher Education Vol. 10, No. 2 (June 2010) pp. 175–196
This article documents the curricular decisions made by a teacher educator research team whose guiding theoretical focus for intern practice is dialogic instruction. Over a 2-year sequence, teaching interns used video and Web 2.0 technologies to...
Contemporary Issues in Technology and Teacher Education Vol. 10, No. 1 (March 2010) pp. 145–166
This study examined teacher-learners’ reflections about the use of video production in their K-12 classrooms for evidence of content learning, the factors facilitating teacher use of video production, and the challenges teachers reported. Findings...
Incorporating Competency-based Blended Learning in a Chinese Language Classroom: A Web 2.0 Drupal Module Design
International Journal on E-Learning Vol. 9, No. 4 (October 2010) pp. 529–548
This study aims to create a blended learning environment, based on the concept of competency-based training, in a Chinese as a Foreign Language (CFL) classroom at an American university. Drupal platform and web 2.0 tools were used as supplements to...
AACE Journal Vol. 16, No. 2 (April 2008) pp. 203–233
The use of podcasting has grown exponentially. Research projects are racing to keep up with this growth to understand implications for learning and instruction. This project specifically attempts to understand if the use and development of podcasts...
Topics: Teachers, Distance Education, Cognition, Training, Interaction, Computers, Community, Mathematics, Accessibility, Integration, Assessment, Instructional Design, Educational Technology, Literacy, Culture, Standards, Children, Science, Curriculum, Professional Development, eLearning, Attitudes, Evaluation, Software, Multimedia, Internet, Virtual Environments, Students, Library, Middle School Education, Legal Issues, Information Sciences, Physical Environments, Planning, Research Methods, Social Sciences, Socialization, Schools, Navigation, Learning Objects, Collaboration, Competencies, Communication, Leadership, Graphics, Teaching Methods, Instructional Materials, Computer Sciences, Classrooms, Behavior, Databases, English Language Arts, Inclusive Education, Information Communication Technologies, Health, Government, Ethical Issues, Tutoring, Audio, Creativity, Multicultural Education, Human Computer Interaction
International Journal on E-Learning Vol. 9, No. 1 (January 2010) pp. 51–77
This study describes the design, implementation, and analysis of three related surveys launched to investigate E-Learning in undergraduate humanities classes at a public technological research university. Examined are the independent variables of...
Investigating Student Attitudes Toward a Synchronous, Online Graduate Course in a Multi-User Virtual Learning Environment
Journal of Technology and Teacher Education Vol. 16, No. 1 (2008) pp. 5–34
This article describes a graduate distance education course at North Carolina State University, which combined science content and pedagogy with video game design. The course was conducted entirely in a synchronous, online, Virtual Learning...
Topics: Information Communication Technologies, Virtual Environments, Distance Education, Interaction, Community, Instructional Design, Learning Objects, Games, Creativity, Human Computer Interaction, Science, Attitudes, Collaboration, Communication, Curriculum