Search results for author:"Yi Chun Lin"
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The Relationships between Epistemic Beliefs in Biology and Approaches to Learning Biology among Biology-Major University Students in Taiwan
Journal of Science Education and Technology Vol. 21, No. 6 (December 2012) pp. 796–807
The aim of this study was to investigate the relationships between students' epistemic beliefs in biology and their approaches to learning biology. To this end, two instruments, the epistemic beliefs in biology and the approaches to learning biology ...
Development of a diagnostic system using a testing-based approach for strengthening student prior knowledge
Computers & Education Vol. 57, No. 2 (September 2011) pp. 1557–1570
Students learn new instructions well by building on relevant prior knowledge, as it affects how instructors and students interact with the learning materials. Moreover, studies have found that good prior knowledge can enable students to attain...
Effects of prior knowledge on learning from different compositions of representations in a mobile learning environment
Computers & Education Vol. 72, No. 1 (March 2014) pp. 328–338
Two experiments examined the effects of prior knowledge on learning from different compositions of multiple representations in a mobile learning environment on plant leaf morphology for primary school students. Experiment 1 compared the learning...
Improving the frame design of computer simulations for learning: Determining the primacy of the isolated elements or the transient information effects
Computers & Education Vol. 88, No. 1 (October 2015) pp. 280–291
Computer simulations were used to teach students basic concepts associated with correlation. Half of the students were presented information in a sequential series of single frames in which each frame replaced the preceding frame while the other...
Computers & Education Vol. 58, No. 1 (January 2012) pp. 172–180
This study investigated split-attention and redundancy effects in a mobile learning environment on leaf morphology of plants as a function of different combinations of media. Eighty-one fifth-grade students were randomly assigned to the following...
Computers & Education Vol. 88, No. 1 (October 2015) pp. 303–314
This study investigated the occurrence of the redundancy effect in a normal classroom when presenting multiple formats of information with the assistance of electronic slideshows. A virtual classroom that simulates a normal classroom was developed...
Implementing clickers to assist learning in science lectures: The Clicker-Assisted Conceptual Change model
Australasian Journal of Educational Technology Vol. 27, No. 6 (Jan 01, 2011) pp. 979–996
The purposes of this study were twofold. The first aim was to design and develop a clicker-based instructional model known as Clicker-Assisted Conceptual Change (CACC), based on the cognitive conflict approach for conceptual change, to help...
The Internet Attitudes and Information Commitments toward Web Information among Students and Teachers within Physical Education and Sport Science in Taiwan
Global Learn 2010 (May 17, 2010) pp. 4188–4198
The purpose of this study was to explore the relationships between students and teachers’ Internet attitudes and their information commitments (their standards of verifying Internet information and searching strategies) in web-based learning...
Pre-school Teachers Internet Self-Efficacy and Preferences toward the Constructivist Internet-Based Learning Environments in Taiwan
Global Learn 2010 (May 17, 2010) pp. 3492–3499
This study intended to explore the relationships between teachers’ Internet self-efficacy (ISE) and their preferences toward constructivist Internet-based learning environments (CILE). The sample included 542 inservice pre-school teachers in Taiwan. ...
Exploring the Role of Flow Experience, Learning Performance and Potential Behavior Clusters in Elementary Students' Game-Based Learning
Interactive Learning Environments Vol. 24, No. 1 (2016) pp. 178–193
Well-designed game-based learning can provide students with an innovative environment that may enhance students' motivation and engagement in learning and thus improve their learning performance. The purpose of this study was to examine the...
“Creating a LEGO Robot as My Experiment Assistant”: The Application of LEGO Mindstorms NXT in Elementary Science Education
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2010 (Oct 18, 2010) pp. 1977–1982
LEGO Mindstorms NXT has been popularly used in programming classes and has been seen as a useful teaching aid. However, few studies so far have focused on the effectiveness of Mindstorms NXT in science education. Therefore, this study proposes a...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 2082–2086
Outdoor learning in areas such as natural science has high potential to enhance learning by giving students a real experience of what they shall learn. However, traditional outdoor learning faces several problems. One of the major problems is that...
Interactive Learning Environments Vol. 24, No. 8 (2016) pp. 1795–1811
Clinical resources in nursing schools are always insufficient for satisfying the practice requirements of each student at the same time during a formal course session. Although several studies have applied information and communication technology to ...
Journal of Educational Technology & Society Vol. 18, No. 2 pp. 336–348
Unlike most research, which has primarily examined the players' interest in or attitude toward game-based learning through questionnaires, the purpose of this empirical study is to explore students' engagement patterns by qualitative observation and ...