Search results for author:"Wenting Zou"
Total records matched: 7 Search took: 0.158 secs
Study the Effect of Goal Setting Scaffolding Tool for Problem Solving--In a problem based learning game environment
Society for Information Technology & Teacher Education International Conference 2016 (Mar 21, 2016) pp. 584–587
This study proposes to investigate the effects of a goal-setting tool for metacognitive scaffolding during the problem-solving process in a Problem-Based Learning Serious Game environment. The research will employ a parallel mixed design and utilize ...
Society for Information Technology & Teacher Education International Conference 2017 (Mar 05, 2017) pp. 1624–1626
The goal of this research project is to present our work towards a proof of concept that how project-based learning and social media help digital literacy education in K12 settings. This is a pilot study following a whole semester after-school...
Can Using A Multimedia-Enriched Problem-Based Learning Environment Improve At-Risk Students’ Attitude?
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 644–649
Research has shown students’ attitude toward learning affects their learning outcomes. In this study, we examined if the use of a multimedia-enriched problem-based earning (PBL) science environment can improve at-risk middle school students’...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2017 (Oct 17, 2017) pp. 1681–1690
Visual analytics have emerged as a way to allow researchers to understand big data in diverse learning contexts We are interested in using visualization techniques to examine learners’ behavior patterns in an adaptive learning environment and...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2016 (Nov 14, 2016) pp. 742–752
The purpose of this study is to conduct a systematic review of research on studies using analytics (particularly in-game data such as logs) in serious games (SG) to understand what research has been conducted and what research evidences there are in ...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2018 (Oct 15, 2018) pp. 516–525
As an emerging filed, learning analytics is being used in various educational settings for educators to examine user data and to make instructional decisions. Learning analytics can help improve student performance through methods like adaptive...
Topics: Learner Analytics
EdMedia: World Conference on Educational Media and Technology 2016 (Jun 28, 2016) pp. 1544–1558
The purpose of this paper is to describe a problem-based learning environment designed for sixth grade learners, known as Alien Rescue (AR), and to summarize recent research relating to it. The design of the program is based on existing research in ...