Search results for author:"Ryan Flynn"
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World Conference on Educational Media and Technology 2006 (June 2006) pp. 2530–2532
The Guardian newspaper (21st October 2005) informed its readers that: "Stanford University in California is to make its course content available on iTunes...The service, Stanford on iTunes, will provide…downloads of faculty lectures, campus events,...
Creating a suitable and successful solution for the integration of Podcasting and Vidcasting in a Higher Education E-Learning Environment
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2008 (Nov 17, 2008) pp. 3028–3033
A small research project is currently taking place within a department of the University of Greenwich. The project involves using current technology (Apple’s xServe, iPhones, iPod touch, Podcast Producer application and some 3rd party capture...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2012 (Oct 09, 2012) pp. 1143–1151
This research considers the issues of emotional affect in virtual and augmented reality training environments. It describes two different training environments, in which the use of computational models to engender affect are fundamental to the...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 607–611
Innovation in technology and communications and particularly the advent of the Web is changing the structure of teaching and learning today. While there is much debate about the use of technology in learning and how e-learning is creating new...
Impact of Learning Paradigms in Games Design: How the Theory of Learning has Influenced the Design of Video Games
Global Learn 2010 (May 17, 2010) pp. 1550–1556
Abstract: This work seeks to investigate how the main theories of learning have impacted on the design of computer and video games. Starting with a basic overview of the main theories of learning (learning paradigms and hierarchical learning theory),...
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 2002–2007
The use of commercial games to teach has been a hot topic of debate in the education sector for many years, but there seems to be a dearth of practical applications of the theory. This paper aims to publish some initial results of an experiment to...