Search results for author:"Rune Baggetun"
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European Journal of Education Vol. 41, No. 3 (2006) pp. 453–472
In our study, we describe a situation where students take ownership of their learning and, on their own initiative, use digital tools actively in their learning activities. In our research we were interested in students who used weblogs and in the...
International Journal of Mobile and Blended Learning Vol. 1, No. 4 (October 2009) pp. 12–28
Developments in mobile phone technology, together with an increased research interest in utilizing computer games to facilitate teaching and learning, are an important catalyst for the emergence of the area of mobile, location-based computer games...
World Conference on Educational Media and Technology 2004 (2004) pp. 2493–2498
We see that the concept of design patterns and the idea of a pattern language (Alexander et al. 1977) can help in capturing and communicating recurrent instructional design problems in e-learning. E-learning, (learning partly or fully supported by...