Search results for author:"Liu Chang"
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Web Survey Design in ASP.Net 2.0: A Simple Task with One Line of Code
Chang Liu
Journal of Information Systems Education Vol. 18, No. 1 (2007) pp. 11–14
Over the past few years, more and more companies have been investing in electronic commerce (EC) by designing and implementing Web-based applications. In the world of practice, the importance of using Web technology to reach individual customers has ...
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Multi-Level Adaptation in End-User Development of 3D Virtual Chemistry Experiments
Chang Liu; Ying Zhong
International Journal of Virtual and Personal Learning Environments Vol. 5, No. 1 (January 2014) pp. 54–72
Multi-level adaptation in end-user development (EUD) is an effective way to enable non-technical end users such as educators to gradually introduce more functionality with increasing complexity to 3D virtual learning environments developed by...
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The effect of recommendation systems on
Liu; Chang; Tseng
British Journal of Educational Technology Vol. 44, No. 5 (Sep 05, 2013) pp. 758–773
A general challenge facing Internet-based learners is how to identify information objects which are helpful in expanding their understanding of important information in a domain. Recommendation systems may assist learners in identifying potentially...
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Using Cascading Style Sheets to Design a Fly-Out Menu with Microsoft Visual Studio
Chang Liu; Charles Downing
Journal of Information Systems Education Vol. 21, No. 3 (2010) pp. 275–281
The menu has become an integrated component within nearly all professionally designed websites. This teaching tip presents a no-code way to design either a vertical or a horizontal fly-out menu by using Cascading Style Sheets (CSS) within Microsoft...
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The Influence of Clickers Use on Metacognition and Learning Outcomes in College English Classroom
Yu Zhonggen; Chang Liu
International Journal of Information and Communication Technology Education Vol. 10, No. 2 (April 2014) pp. 50–61
Use of Clickers in classroom teaching and learning has become growingly popular in USA. This study aims to identify whether use of Clickers in college English class can improve learners' English proficiency and enhance students' awareness of...
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Investigating Adolescent Bloggers from the Perspective of Creative Subculture
Maiga Chang; Yu-Fang Chang; Eric Liu
International Journal of Online Pedagogy and Course Design Vol. 1, No. 2 (April 2011) pp. 31–45
This study focuses on the phenomenon of adolescent bloggers’ creativity from adolescent peers’ viewpoints. The participants are five twelve- to eighteen-year-old adolescent bloggers who continue managing their blogs. Online questionnaire and semi...
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Digital Audio/Video in Multimedia: New Challenge for Educators
James E. Yao; Chang Liu
World Conference on Educational Media and Technology 2001 (2001) p. 2104
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Enabling Customization through Web Development: An Iterative Study of the Dell Computer Corporation Website
Chang Liu; Brian G. Mackie
Journal of Information Systems Education Vol. 19, No. 3 (2008) pp. 291–300
Throughout the last decade, companies have increased their investment in electronic commerce (EC) by developing and implementing Web-based applications on the Internet. This paper describes a class project to develop a customized computer website...
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Technology enabled active learning (TEAL) in introductory physics: Impact on genders and achievement levels
Ruey Shieh; Wheijen Chang; Eric Liu
Australasian Journal of Educational Technology Vol. 27, No. 7 (Jan 01, 2011) pp. 1082–1099
This study explored the impact of Technology Enabled Active Learning (TEAL) on students learning general physics, focusing on differences between genders and among various achievement levels. A quasi-experimental investigation was conducted...
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Improving Public Awareness of Everyday Chemical Pollutants Utilizing a 3-D Immersive Game
Yanhui Fang; Tiao Chang; Ying Zhong; En Ye; Chang Liu
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3811–3816
Many environmental issues are caused by irresponsible behaviors. To equip people with knowledge of everyday chemical pollutants is crucial to favorable attitudes and choices which lead to improved environmental quality and public health. This paper...
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A Pilot Study of College Students' Attitudes toward Web-based Forum and Community
Eric Zhi-Feng Liu; Yu-Fang Chang
World Conference on Educational Media and Technology 2006 (June 2006) pp. 434–440
In this pilot, we try to construct a web-based forum and community scale (hereinafter referred as "WFCS"). According to related studies, we adapted five factors about attitudes toward web-based forum and implemented two factors about attitudes...
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Applying an AR Technique to Enhance Situated Heritage Learning in a Ubiquitous Learning Environment
Yi Hsing Chang; Jen-ch'iang Liu
Turkish Online Journal of Educational Technology Vol. 12, No. 3 (July 2013) pp. 21–32
Since AR can display 3D materials and learner motivation is enhanced in a situated learning environment, this study explores the learning effectiveness of learners when combining AR technology and the situation learning theory. Based on the concept...
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ASSESSING UNIVERSITY RESEARCH PERFORMANCE WITH MULTIPLE CONSTITUENCIES
Kuang-Liang Liu; Chen-Chi Chang
International Journal of Cyber Society and Education Vol. 5, No. 2 (Dec 30, 2012) pp. 111–126
The research performance of the university is critical to the national competitiveness. Previous research has established that research performance is based on scholarly publishing. Several studies suggested that journal ranking is the important...
Language: English
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WaveHero: An educational game for K-12 Students
Michael Farrell; William Young; Teresa Franklin; David Chelberg; Chang Liu
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1430–1435
Educational video game designers are faced with many challenges. Today, most commercial video game systems are capable of handling high-performance interactive 3D graphics. Such advances increase competition between educational game developers and ...
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Game-based Learning Aids in Second Life
William Young; Teresa Franklin; Tessa Cooper; Stephen Carroll; Chang Liu
Journal of Interactive Learning Research Vol. 23, No. 1 (Jan 01, 2012) pp. 57–80
** Invited as a paper from SITE 2009 ** In an age of technological advancement, video games have been found to be effective teaching aids in middle school science classrooms. A National Science Foundation (NSF) project at Ohio University, known...
Topics: Games, Learning Outcomes, Curriculum, Educational Technology, Multimedia, Computers
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Comparison of Four Implementation Techniques Using the Same Educational Game
Renata Geurtz; Min Liu; Jennifer Wivagg; Dorothy Lee; Maria Chang
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 4510–4518
This study examined how a group of middle school teachers implemented a multimedia enriched problem-based learning (PBL) environment to teach sixth grade science. . A description of contrasting narratives of two pairs of teachers is presented,...
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Facilitating 3D Virtual World Learning Environments Creation by Non-Technical End Users through Template-Based Virtual World Instantiation
Chang Liu; Ying Zhong; Sertac Ozercan; Qing Zhu
International Journal of Virtual and Personal Learning Environments Vol. 4, No. 1 (January 2013) pp. 32–48
This paper presents a template-based solution to overcome technical barriers non-technical computer end users face when developing functional learning environments in three-dimensional virtual worlds (3DVW). iVirtualWorld, a prototype of a platform...
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Learning Financial Literacy in a Three-Dimensional Virtual Environment
Teresa Franklin; Sertac Ozercan; Roger Shelor; Chang Liu
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2112–2120
Game-like three-dimensional (3-D) virtual worlds have become popular venues for youth to explore and interact with friends. To bring vital financial literacy education to them in places they frequent, a multi-disciplinary team of computer scientists,...
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A testing system for diagnosing misconceptions in DC electric circuits
Kuo-En Chang; Sei-Hua Liu; Sei-Wang Chen
Computers & Education Vol. 31, No. 2 (1998) pp. 195–210
A testing-based diagnosing system is implemented. The system has a problem library that collects some suitable problems and associated answers. The answers of each problem are related to misconceptions. Problem selector in the system provides some...
Language: English
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The effects of integrating mobile devices with teaching and learning on students' learning performance: A meta-analysis and research synthesis
Yao-Ting Sung; Kuo-En Chang; Tzu-Chien Liu
Computers & Education Vol. 94, No. 1 (March 2016) pp. 252–275
Mobile devices such as laptops, personal digital assistants, and mobile phones have become a learning tool with great potential in both classrooms and outdoor learning. Although there have been qualitative analyses of the use of mobile devices in...
Language: English
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University faculty’s perspectives on the roles of e-instructors and their online instruction practice
Chiungsui Chang; Hun-Yi Shen; Zhi-Feng Liu
International Review of Research in Open and Distance Learning Vol. 15, No. 3 (Jun 16, 2014)
Despite the rapid use of e-Learning in higher education, the beliefs of instructors about and their practices during online instruction have been seldom addressed. This study explores the role perceptions of e-instructors in higher education. In...
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A Case Study of Low-Status Women's Attitudes towards Computers
Ruey S. Shieh; Sung-Lu Chang; Eric Zhi-Feng Liu
Educational Studies Vol. 37, No. 2 (May 2011) pp. 233–243
This study investigates the attitudes of a group of low-status women towards computers through a deliberately designed computer training programme. Four aspects of the women's attitudes were examined, including computer anxiety, confidence, liking...
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An Overview of First Generation STEAMiE Learning Objects
Chad Mourning; Scott Nykl; David Chelberg; Teresa Franklin; Chang Liu
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 3748–3757
Today’s educational games are often associated with specific stigmas connoting boring and uneventful game play. When compared with today’s most popular recreational games, these prejudices may appear justified. Current educational software needs to...
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Generating Interest-based Learning Paths based on Information Theory
Chieh-Lun Liu; Rita Kuo; Maiga Chang; Jia-Sheng Heh
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4235–4242
Since many research continuously all has been devoting to the motion study navigation development. How to let students feel happy when they are learning becomes an important task. Students need helpful message when they are learning in the real...
Topics: Navigation, Students
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Weather Challenge: A Case Study in Using Second Life to Create Educational Science Games for Middle School Classrooms
Tessa Cooper; Chang Liu; Teresa Franklin; David Chelberg
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1422–1429
Weather Challenge is an educational video game created inside Second Life and is intended to teach meteorology concepts to middle school science students. The game was created as part of the STEAM project at Ohio University. Through this project,...
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The Virtual Boat: Design Team Issues in the Development of a Virtual Simulations for High School Science
Teresa Franklin; Sertac Ozercan; Chang Liu; Nathan Andre
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2278–2285
This paper examines the design process when computer science programmers and non-programmers (engineers) must work as a team to design a 3-D virtual simulation called the Virtual Boat. The challenges of design and ‘team’ will be discussed to provide ...
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Development and Evaluation of an RFID-Based Ubiquitous Learning Environment for Outdoor Learning
Tan-Hsu Tan; Tsung-Yu Liu; Chi-Cheng Chang
Interactive Learning Environments Vol. 15, No. 3 (December 2007) pp. 253–269
Many issues have been identified in outdoor teaching, especially in places that lack the capacity to effectively present information about such subjects as historical relics, rare animals, and geological landscapes. This study proposes an...
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Perceptions of learning effectiveness in M-learning: scale development and student awareness
Wen‐Hui Chang; Yuan‐Chen Liu; Tzu‐Hua Huang
Journal of Computer Assisted Learning Vol. 33, No. 5 (September 2017) pp. 461–472
The purpose of this study is to develop a multi-dimensional scale to measure students' awareness of key competencies for M-learning and to test its reliability and validity. The Key Competencies of Mobile Learning Scale (KCMLS) was determined via...
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Effects of a computer-assisted concept mapping learning strategy on EFL college students’ English reading comprehension
Pei-Lin Liu; Chiu-Jung Chen; Yu-Ju Chang
Computers & Education Vol. 54, No. 2 (February 2010) pp. 436–445
The purpose of this research was to investigate the effects of a computer-assisted concept mapping learning strategy on EFL college learners’ English reading comprehension. The research questions were: (1) what was the influence of the computer...
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Cognitive resources allocation in computer-mediated dictionary assisted learning: From word meaning to inferential comprehension
You-Hsuan Chang; Tzu-Chien Liu; Fred Paas
Computers & Education Vol. 127, No. 1 (December 2018) pp. 113–129
Computer-mediated dictionaries have been important and widely used aids in the comprehension of, and learning from online texts. However, despite the convenience of computer-mediated dictionaries in retrieving word meaning, its use may reduce the...
Language: English
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Collaborative Professional Development of Mentor Teachers and Pre-Service Teachers in Relation to Technology Integration
Shih-Hsiung Liu; Hsien-Chang Tsai; Yu-Ting Huang
Journal of Educational Technology & Society Vol. 18, No. 3 pp. 161–172
This study examines the collaborative professional development (CPD) of three pairs of mentor teachers and pre-service teachers in a junior high school. Of particular focus is the integration of technology into instruction, by using technological...
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Using the Virtual World of Second Life to Create Educational Games for Real World Middle School Science Classrooms
Tessa Cooper; Stephen Carroll; Chang Liu; David Chelberg; Teresa Franklin
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 2124–2133
Educational video games are an effective medium for teaching in modern middle school classrooms. The Science and Technology Enrichment for Appalachian Middle-schoolers (STEAM) project at Ohio University has developed multiple computer games in...
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Learning Achievement in Solving Word-Based Mathematical Questions through a Computer-Assisted Learning System
Tzu-Hua Huang; Yuan-Chen Liu; Hsiu-Chen Chang
Educational Technology & Society Vol. 15, No. 1 (2012) pp. 248–259
This study developed a computer-assisted mathematical problem-solving system in the form of a network instruction website to help low-achieving second- and third-graders in mathematics with word-based addition and subtraction questions in Taiwan....
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Science Career Exploration in an Appalachian Middle School: A Case Study
William Young; Juan Flores; Teresa Franklin; David Chelberg; Liu Chang
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 279–288
STEAMiE is an educational game engine developed by Ohio University for an NSF-GK-12 program called STEAM (Science and Technology Enhancement for Appalachian Middle-schoolers). The engine is designed to allow developers to create a variety of...
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Collecting Feedback on the Quality of Distance Education: A Follow-Up Survey of China Central Radio and TV University Graduates and Their Employers
Liu Dailin; Chang Fengyan; Yin Shuangxu; Zhang Fenglong
Open Learning Vol. 23, No. 3 (November 2008) pp. 215–229
Timely collection of feedback on the quality of teaching from graduates and their employers is of great significance in distance education, and can help enhance the quality of teaching and improve management and all-round learner support. However,...
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Designing Web Sites for Chinese as a Second Language Learners: A Usability Testing Study
Shih Ting Lee; Min Liu; Hyeseung Maria Chang
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 876–880
Abstract: This paper reports a usability testing study on Chinese Learning web sites. Two comprehensive sites were selected out of the original pool of sixteen Chinese learning sites. The selection criteria are the inclusion of learning components,...
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Games and Engineers in the Middle School Science Classroom: A Case Study
Teresa Franklin; Jason Mayles; Chang Liu; David Chelberg
Society for Information Technology & Teacher Education International Conference 2007 (Mar 26, 2007) pp. 1207–1212
This paper examines the use of gaming software both within virtual (Second Life) and standalone environments in middle school science classrooms in rural Appalachian schools in Ohio. The case study presents insights into what happens when games...
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Are One-to-One Computers Necessary? An Analysis of Collaborative Web Exploration Activities Supported by Shared Displays
Chia-Jung Chang; Chen-Chung Liu; Yan-Jhih Shen
Educational Technology & Society Vol. 15, No. 4 (2012) pp. 3–13
Collaborative web exploration, in which learners work together to explore the World Wide Web, has become a key learning activity in education contexts. Learners can use a shared computer with a shared display to explore the web together. However,...
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University Faculty's Perspectives on the Roles of E-Instructors and Their Online Instruction Practice
Chiungsui Chang; Hun-Yi Shen; Eric Zhi-Feng Liu
The International Review of Research in Open and Distributed Learning Vol. 15, No. 3 (Jun 16, 2014) pp. 72–92
Despite the rapid use of e-Learning in higher education, the beliefs of instructors about and their practices during online instruction have been seldom addressed. This study explores the role perceptions of e-instructors in higher education. In...
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Peer Assessment of Webpage Design: Behavioral Sequential Analysis Based on Eye-Tracking Evidence
Ting-Chia Hsu; Shao-Chen Chang; Nan-Cen Liu
Journal of Educational Technology & Society Vol. 21, No. 2 (2018) pp. 305–321
This study employed an eye-tracking machine to record the process of peer assessment. Each web page was divided into several regions of interest (ROIs) based on the frame design and content. A total of 49 undergraduate students with a visual...
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Study on a computerized learning diagnostics system combining portfolio assessment and career cognition tests - application in industrial subject instruction in advanced technical and vocational education
Wei-te Liu; Jen-Chia Chang; Tseng-Chi Chang; Yui-ming Lai
World Conference on Educational Media and Technology 2012 (Jun 26, 2012) pp. 1595–1603
The purpose of this study is to establish a computerized learning diagnostics system that combines portfolio assessment and career cognition tests, and in turn, apply this diagnostics system to explore whether the accomplishments of current students ...
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Diagnosis Mechanism and Feedback System to Accomplish the Full-Loop Learning Architecture
Jia-Sheng Heh; Shao-Chun Li; Alex Chang; Maiga Chang; Tzu-Chien Liu
Journal of Educational Technology & Society Vol. 11, No. 1 (2008) pp. 29–44
Students in network-based learning environments may have their own learning paths based on either their learning results or status. The learning system can choose suitable learning materials for individual students depending on students' learning...
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A web site system for instructors to manage collaborative learning
Gwo-Dong Chen; Kuo-Liang Ou; Baw-Jhiune Liu; Chih-Kai Chang; Chen-Chung Liu
EdMedia + Innovate Learning 1999 (1999) pp. 1819–1825
As the World Wide Web (the Web) become popular, increasing number of distance learning systems are built on the Web. Yet, Instructors must onerously write complex programs to manage students' learning behavior in a web based collaborative learning...
Topics: Collaboration
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Verification of Social Network Site Use Behavior of the University Physical Education Students
Li-Wei Liu; Chia-Ming Chang; Hsiu-Chin Huang; Yu-Liang Chang
EURASIA Journal of Mathematics, Science & Technology Education Vol. 12, No. 4 (2016) pp. 793–805
This study aims to explore the relationships among performance expectancy, effort expectancy, social influence, facilitating condition, behavioral intention and use behavior of university physical education students in Taiwan. Moreover, it also...
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Developing True/False Test Sheet Generating System with Diagnosing Basic Cognitive Ability
Shih-Bin Chen; Rita Kuo; Maiga Chang; Tzu-Chien Liu Liu; Jia-Sheng Heh
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5740–5748
Evaluating students’ learning effects is an important issue in educational assessment. A common used assessment tool for estimating what students have learned is test, however, item construction is a time-consuming job. This research designs an...
Topics: Learning Objects, Engineering, Research Methods, Evaluation, Instructional Design
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Students' Trust-Aware Learning Material Recommendation System
Chih-Wei Chang; Chen-Chung Liu; Jorng-Tzong Horng; Gwo-Dong Chen
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 4580–4585
Trust is one of the important factors in communication. In the learning environment, if the relationship between teachers and students lacks trust to each other, the learning performance will turn to low. And the learning recommended system which...
Topics: Information Sciences, Students, Computer Sciences
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A Mentor finder based on student preference and learning status for webbased learning systems
Gwo-Dong Chen; Chin-Yeh Wang; Chen-Chung Liu; Chih-Kai Chang
World Conference on Educational Media and Technology 2001 (2001) pp. 274–279
Because students can not interact face to face with each other in an asynchronous learning situation, they are difficult to know who is able to help them. Thus, teachers or teaching assistants should put many efforts in solving students' questions....
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Design and Development of a Safety Educational Adventure Game
Feng-Kuang Chiang; Chun-Hao Chang; Danni Hu; Geran Zhang; Ying Liu
International Journal of Emerging Technologies in Learning (iJET) Vol. 14, No. 3 (Feb 14, 2019) pp. 201–219
The lack of effective safety education training in curriculum design could expose children to serious safety accidents both in schools and at homes in China. To highlight the importance of safety education, this study was intended to design and...
Language: English
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The Influences of the Sixth Graders' Parents' Internet Literacy and Parenting Style on Internet Parenting
Shi-Jer Lou; Ru-Chu Shih; Hung-Tzu Liu; Yuan-Chang Guo; Kuo-Hung Tseng
Turkish Online Journal of Educational Technology - TOJET Vol. 9, No. 4 (October 2010) pp. 173–184
This study aims to explore the sixth grade students' parents' Internet literacy and parenting style on Internet parenting in Kaohsiung County in Taiwan. Upon stratified cluster sampling, a total of 822 parents from 34 classes in 28 schools...
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Students’ Problem Solving as Mediated by Their Cognitive Tool Use: A Study of Tool Use Patterns
Min Liu; Lucas Horton; Stephanie Corliss; Marilla Svinicki; Treavor Bogard; JungIn Kim; Hyeseung Maria Chang
World Conference on Educational Media and Technology 2007 (Jun 25, 2007) pp. 3644–3652
The purpose of this study is to use multiple data sources, both objective and subjective, to capture students' thinking process as they were engaged in problem-solving process, examine the cognitive tool use patterns, and understand what tools were...