Search results for author:"Lin Lin"
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Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 2707–2710
This study will examine if students can learn to multitask in a multimedia classroom environment. The following research questions will be investigated: 1) Can people truly multitask in a multimedia learning environment? 2) Does exposure to multiple ...
Journal of Asynchronous Learning Networks Vol. 12, No. 1 (February 2008) pp. 127–143
This paper connects an online learning model to the rights to education that the online educational environments can provide. The model emerges from a study of ninety-two online learners and is composed of three kinds of inquiries, namely,...
International Journal of Distance Education Technologies Vol. 8, No. 2 (2010) pp. 43–57
This study examines the usability challenges and emotional reactions of blind college students in their attempts to access online educational materials and to communicate with colleagues through online technologies. A case study approach was adopted....
Challenges of technology in online learning and academic achievement for blind students: A Case Study
World Conference on Educational Media and Technology 2009 (Jun 22, 2009) pp. 4284–4292
The study presents new qualitative data on the usability challenges and emotional reactions of blind students in their attempts to access educational materials and to communicate with colleagues in online courses using Blackboard Vista. The study...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 1981–1989
This study examines technologies students use, and the reasons they choose to use them while forming groups during online problem-based learning. Twenty-five students participated in the study. The data were collected from the students’ online...
Playing exergames in the classroom: Pre-service teachers’ motivation, passion, effort, and perspectives
Journal of Technology and Teacher Education Vol. 19, No. 3 (October 2011) pp. 243–260
This study investigated pre-service teachers’ experience, motivation, passion, effort, and perspectives in playing exergames in the classroom using the self-determination theory as the main theoretical framework. One hundred forty pre-service...
Benefits and Challenges of Using Dance Dance Revolution in Teaching: Pre-service Physical Education Teachers’ Perspectives
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2287–2291
The use of exergaming in physical education is an area of increasing research interest. Pre-service teachers’ attitudes toward exergaming play a vital role in the implementation of the exergaming into their future teaching. The purpose of this...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 1177–1182
Technology is often accused of separating people, and in classrooms it can distance students even further from teachers if used improperly. However, innovative educators are using technology to revolutionize teaching by inverting or flipping the...
Society for Information Technology & Teacher Education International Conference 2018 (Mar 26, 2018) pp. 627–634
The purpose of this study was to improve students’ motivation for learning in a rural area in China. Based on the local situation, we constructed an interest-driven teaching model based on the combined modifications of Keller’s ARCS model and Gagne...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 935–939
Abstract: This study investigated ways to effectively incorporate online quizzes in college biology courses. A total of 151 college students participated in this experimental study. They took the online quizzes, lecture exams, and surveys. The...
Society for Information Technology & Teacher Education International Conference 2011 (Mar 07, 2011) pp. 2147–2152
In this paper, we investigated pre-service teachers’ experience, personal comfort and their attitudes towards using exergames, particularly Wii Sports, in their future classrooms. Ninety-seven college students who plan to be K12 teachers...
Online Learning Journal Vol. 12, No. 1 (Feb 07, 2008)
This paper uses an online learning conceptual framework to examine the “rights to education\u201d that the current online educational environments could provide. The conceptual framework is composed of three inquiries or three spaces for inquiries,...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 940–946
Abstract: The study investigated the use of rapid prototyping (RP) to design discussion board activities for an online environmental course. The activities were developed and prototyped both before and during the course. Using the RP model, three...
Society for Information Technology & Teacher Education International Conference 2010 (Mar 29, 2010) pp. 3166–3170
The study investigates students’ abilities to recall words in three media environments – no-distraction, auditory-distraction, and auditory-visual-distraction settings, with three note-taking tools – no note-taking, note-taking-on-paper, and note...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 1694–1697
This study explores how adults learn from online asynchronous written dialogue through the lens of psychological type preferences. We asked participants to discover their psychological preferences using the P.E.T. (Personal Empowerment through Type) ...
Computers & Education Vol. 54, No. 2 (February 2010) pp. 517–527
This paper is the first of its series that studies the power children have in game-play and examines its implications for teaching and learning. As a start, the paper describes a framework of power based on a synthesis of various types of power...
International Conference on Cognition and Exploratory Learning in Digital Age (CELDA) 2014 (October 2014)
This paper examines literature on the development of self-knowledge for possible selves--how an individual thinks about oneself and one's potential future selves (Markus & Nurius, 1986). Future science selves research, a recent offshoot of...
TechTrends: Linking Research and Practice to Improve Learning Vol. 62, No. 5 (2018) pp. 518–524
This paper provides a synthesis of core literature of media multitasking, attention, and learning engagement. The focus, however, is on the ecologically valid assessments examining the depth-biased or breadth-biased attention and learning engagement ...
Social Studies and the Young Learner Vol. 26, No. 4 (2014) pp. 10–14
In this article, the authors describe how integrating interactive mobile tools into elementary pedagogy can generate enthusiasm and critical thinking among students as they learn about the world. The activities described took place over the course...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 974–978
In the age of technology, multitasking has become a rite of passage for the media warriors in all of us. Media warriors come in all shapes and sizes surrounded by gadgets and gigabytes that promise to make modern life easier for the young, hip, and...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2589–2592
This study examines the relationship between people’s familiarity with tasks at hand and their abilities to multitask. A quantitative study with 80 undergraduate students is conducted to investigate the participants’ task performances with tasks of...
Computers & Education Vol. 53, No. 3 (November 2009) pp. 575–590
This study investigates the perceived barriers to adopting information and communication technologies (ICT) in Omani higher education. One hundred faculty members from four different departments at the College of Applied Sciences in Oman...
Teachers College Record Vol. 107, No. 8 (August 2005) pp. 1788–1813
This study explores how adults learn from asynchronous written dialogue through the lens of psychological type preferences. We asked participants to discover their dominant and auxiliary psychological preferences using the Personal Empowerment...
Society for Information Technology & Teacher Education International Conference 2009 (Mar 02, 2009) pp. 2096–2099
This study examines whether people exhibit different multitasking capabilities when they focus on task completion versus task accuracy. We compared undergraduate students’ reading comprehension test results during 1) a completion task and 2) an...
Reading while Watching Video: The Effect of Video Content on Reading Comprehension and Media Multitasking Ability
Journal of Educational Computing Research Vol. 45, No. 2 (2011) pp. 183–201
Media multitasking, or engaging in multiple media and tasks simultaneously, is becoming an increasingly popular phenomenon with the development and engagement in social media. This study examines to what extent video content affects students'...
What Makes an Online Group Project Work? -- Students’ Perceptions Before and After an Online Collaborative Problem/Project-Based Learning Experience
Society for Information Technology & Teacher Education International Conference 2005 (2005) pp. 485–490
In this paper, we examine factors that make an online group project work. We asked the students in an online class to share their past group experiences at the beginning of the semester. We will use the initial categories derived from students'...
So much to learn, so little time: The study of time-critical multitasking behaviors in a multimedia environment
Society for Information Technology & Teacher Education International Conference 2008 (Mar 03, 2008) pp. 1897–1901
This study incorporates both quantitative and qualitative methods to examine learners' time-critical multitasking behaviors in a multimedia learning environment. The following questions are investigated: 1) What kinds of multitasking behaviors do...
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2925–2930
This study examined parents’ influence on their adolescent (10-14 years old) children’s media multitasking attitudes and behaviors. Data analysis was based on 109 mother-adolescent pairs. The paired participants took three surveys including the...
Computers in the Schools Vol. 26, No. 3 (2009) pp. 169–186
This experimental study investigated connections between subject expertise and multitasking ability among college students. One hundred thirty college students participated in the study. Participants were assessed on their subject expertise and...
Educational Technology Research and Development Vol. 64, No. 6 (2016) pp. 1207–1225
This study provides an in-depth look into the implementation process of visualization-based tools for structuring collaborative problem solving (CPS) in the classroom. A visualization-based learning platform--the semantic diagram for structuring CPS ...
An Intervention Framework Designed to Develop the Collaborative Problem-Solving Skills of Primary School Students
Educational Technology Research and Development Vol. 63, No. 1 (February 2015) pp. 143–159
Considerable effort has been invested in innovative learning practices such as collaborative inquiry. Collaborative problem solving is becoming popular in school settings, but there is limited knowledge on how to develop skills crucial in...
Educational Technology Vol. 55, No. 5 (2015) pp. 35–39
An interdisciplinary approach from linguistics, information sciences, learning sciences, and educational technology is used to explore the concept of information. Several key issues are highlighted, including: (1) learning language through meaning...
Technology, Knowledge and Learning Vol. 21, No. 3 (2016) pp. 307–323
As new technologies increase the opportunities for multitasking, the need to understand human capacities for multitasking continues to grow stronger. Is multitasking helping us to be more efficient? This study investigated the multitasking abilities ...
TechTrends: Linking Research and Practice to Improve Learning Vol. 58, No. 4 (July 2014) pp. 19–26
This article discusses a systemic change that expanded the doctorate in Learning Technologies at the University of North Texas to include a distributed option, delivered primarily online. It provides an overview of the development process from...
Educational Technology Research and Development Vol. 66, No. 5 (2018) pp. 1231–1254
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in ...
Punya Mishra; Danah Henriksen; Matthew Koehler; Mike Spector; Andrea Zellner; Tandra Tyler-Wood; Lin Lin; Greg Jones; Robin Dickson; Patrick Dickson
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 802–809
Presenters in this symposium will describe examples of current online or “hybrid” PhD programs recently developed in two different universities. The symposium will broadly describe the programs’ characteristics, successes, and challenges, giving...
Teresa Franklin; Len Annetta; Lin Lin; Tao Zhang; Pg Schrader; Leanna Achambalt; Conrad Oh-Young; Lilly Lu; Erin Peters Burton; Wendy Frazier; Richard Lamb; Rebecca Cheng; Margaret Chmiel; Marie Iding; Joan Nordbotten; Lisa Carrington; Lisa Kervin; Brian Ferry; Mariya Yukhymenko
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2534–2535
Today’s pre-service teachers have grown up with ubiquitous access to computers and the Internet, which has changed how they learn and how they will teach (Prensky, 20011). Virtual worlds, games and simulations are not new to pre-service teachers and ...