Search results for author:"Kuo"
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A comparison of traditional, videoconference-based, and Web-based learning@environments (2005) pp. 1–183
The purpose of the study was to gain a comprehensive understanding of the experiences of graduate students and faculty members at on-campus and remote sites in courses delivered using Web-based course management courseware and videoconference-based (...
The effects of YouTube listening/viewing activities on Taiwanese EFL learners' listening comprehension
(2009) pp. 1–205
Declared the year of YouTube, 2007 was hailed as bringing a technological revolution in relation to pedagogy, one that may provide more convenient access to materials for language input, such as auditory, visual, and other types of authentic...
The design and development of an education-designed massively multiplayer online role-playing game (EDD MMORPG) for young Taiwanese Mandarin-speaking learners learning English vocabulary words
(2011) pp. 1–272
This study was based on an iterative design cycle that designed and developed an educational and motivational education-designed (EdD) MMORPG called Ed-Wonderland , which was tested in use as an after-school learning platform for...
An examination of timing and structure of online interaction and undergraduate students' quality of *discussion, motivations and *attitudes
An examination of timing and structure of online interaction and undergraduate students' quality of @*discussion, motivations and @*attitudes (2004) pp. 1–117
The purpose of this study is to examine the impact of the timing of interaction (synchronous or asynchronous) and structure of interaction (non-structured vs. moderated) provided by on-line resources, tools, and activities on students' quality of...
The effects of visual and verbal mnemonics on learning Chinese characters in computer-based instruction
The effects of visual and verbal mnemonics on learning Chinese characters in computer@-based@instruction (2000) pp. 1–169
The primary purpose of this study is to examine the difference between computer-based visual and verbal coding mnemonics in learning Chinese characters. The second purpose is to examine whether self-generated mnemonics are more beneficial for...