Search results for author:"Kuo"
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Applying Navigation Mechanism to Virtual Experiment Environment on WWW with XML-style Teaching Materials
EdMedia: World Conference on Educational Media and Technology 2001 (2001) pp. 257–262
With the navigation mechanism designed in this paper, an intelligent agent then can learn how to solve a specific experiment in a virtual experiment environment such as IVC (Internet Virtual Community), through reading those XML-style experiment...
To Develop an Item Generating System with Analyzing the Problem Model in the Inter-Correlated Knowledge
World Conference on Educational Media and Technology 2003 (2003) pp. 1150–1153
This paper proposes two problem structures for generating basic problems from the Inter-Correlated Knowledge. The first problem structure is Problem Graph, which expresses the relationship among concepts in the problem. Another problem structure,...
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 3350–3355
Science Process Skills are what students use to solve scientific problems. This research designs a virtual experiment environment (V.E.E.) to help students building their science process skills by doing virtual experiments. To motivate students...
Educational Technology & Society Vol. 7, No. 2 (2004) pp. 42–50
This paper proposes a methodology to calculate both the difficulty of the basic problems and the difficulty of solving a problem. The method to calculate the difficulty of problem is according to the process of constructing a problem, including...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 4235–4242
Since many research continuously all has been devoting to the motion study navigation development. How to let students feel happy when they are learning becomes an important task. Students need helpful message when they are learning in the real...
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2019 (Nov 04, 2019) pp. 728–736
Educational rewards normally positively affect students’ learning performance. However, the traditional rewards – such as stickers and candy – might have less attraction to older students and be impractical to students participating in distance...
World Conference on Educational Media and Technology 2002 (2002) pp. 1053–1054
According to the four steps of problem solving proposed by Marshall in 1995, a knowledge structure is designed based on the Concept Map and the Concept Schema, which is so-called Knowledge Map. Knowledge Hierarchy derived from Hierarchy Map of...
International Journal on E-Learning Vol. 7, No. 1 (January 2008) pp. 23–39
TransAsia Airway is one of the four domestic airlines in Taiwan. Taiwan has 13 domestic airports with the longest distance between two airports being about 400 kilometers. The domestic airline market is highly competitive. TransAsia decided to apply ...
World Conference on Educational Media and Technology 2008 (Jun 30, 2008) pp. 5740–5748
Evaluating students’ learning effects is an important issue in educational assessment. A common used assessment tool for estimating what students have learned is test, however, item construction is a time-consuming job. This research designs an...
World Conference on Educational Media and Technology 2006 (June 2006) pp. 2706–2713
This paper proposes a new method for analyzing conversation model recorded during the PBL instruction. The theory to analyze the conversation log is based on Speech Act Theory. According to this theory, each sentence could be categories into...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1816–1829
Since January 2003, a 5-year e-learning national program was launched to assist the development of e-learning industry in Taiwan. One part of the program is to promote the development of e-learning industry by establishing the e-learning network...
Using the Crossing Chasm Theory to Design a Promotional Model for Application Service Center in e-Learning Park
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2005 (October 2005) pp. 1808–1815
Taiwan government started to initiate a five-years (2003-2007) program, that is National Science and Technology Program for e-Learning (ELNP for short), since 2002. In order to achieve the four major goals of ELNP, including "increase the national...