Search results for author:"Hsin-Yu Lin"
Total records matched: 19 Search took: 0.077 secs
Computers & Education Vol. 58, No. 4 (May 2012) pp. 1318–1338
The digital content industry is flourishing as a result of the rapid development of technology and the widespread use of computer networks. As has been reported, the market size of the global e-learning (i.e., distance education and telelearning)...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2011 (Oct 18, 2011) pp. 1418–1422
A wiki is a group collaboration software tool based on the Web server technology. In this study, we developed a rule-based expert system (RBES) for wiki management to facilitate knowledge management and knowledge creation in operation settings. To...
Transforming the way we teach: Barriers to ICT adoption for Chinese language teachers in U.S. universities
World Conference on Educational Media and Technology 2010 (Jun 29, 2010) pp. 1761–1766
This proposed study aims to investigate the barriers to ICT adoption for Chinese Language teachers in U.S. universities. It examines the issues related to ICT integration that have been addressed in previous literature and experienced in current...
Effects of Representation Sequences and Spatial Ability on Students' Scientific Understandings about the Mechanism of Breathing
Instructional Science: An International Journal of the Learning Sciences Vol. 41, No. 3 (May 2013) pp. 555–573
The purpose of this study was to investigate the effects of representation sequences and spatial ability on students' scientific understandings about the mechanism of breathing in human beings. 130 seventh graders were assigned to two groups with...
British Journal of Educational Technology Vol. 46, No. 5 (Sep 01, 2015) pp. 1064–1069
In recent decades, the rapid growth of technology has resulted in software being widely applied in various domains. Attitudes toward using software play an important role in every industry. This study aims to explore the software literacy of...
The Use of Interactive Whiteboard in English Vocabulary Acquisition and Learning Effect on Students with Different Proficiency Level
International Journal of Information and Communication Technology Education Vol. 11, No. 2 (April 2015) pp. 41–56
The integration of technology into English teaching is a trend in primary education. The purpose of this study is to explore how the interactive whiteboard (IWB) can be used in the teaching and learning of English as a Foreign Language. Through a...
Survey of learning experiences and influence of learning style preferences on user intentions regarding MOOCs
British Journal of Educational Technology Vol. 46, No. 3 (May 01, 2015) pp. 528–541
With the rapid development of web techniques, information and communication technology is being increasingly used in curricula, and learning portfolios can be automatically retrieved and maintained as learners interact through e-learning platforms....
British Journal of Educational Technology Vol. 46, No. 6 (Nov 01, 2015) pp. 1378–1391
In response to the rapid growth of information in recent decades, knowledge-based systems have become an essential tool for organizational learning. The application of electronic performance-support systems in learning activities has attracted...
Data mining for providing a personalized learning path in creativity: An application of decision trees
Computers & Education Vol. 68, No. 1 (October 2013) pp. 199–210
Customizing a learning environment to optimize personal learning has recently become a popular trend in e-learning. Because creativity has become an essential skill in the current e-learning epoch, this study aims to develop a personalized...
Technology Facilitated PBL Pedagogy and Its Impact on Nursing Students' Academic Achievement and Critical Thinking Dispositions
Turkish Online Journal of Educational Technology Vol. 14, No. 1 (January 2015) pp. 97–107
The impact of particular learning environments and self-regulation could be a beneficial area for research focus. More specifically, there has not been sufficient attention given to the role played by disposition or "will" in facilitating...
Developing a problem-solving learning system to assess the effects of different materials on learning performance and attitudes
Computers & Education Vol. 77, No. 1 (August 2014) pp. 50–66
Cultivating problem-solving abilities has recently become a popular trend in learning systems. It is important to consider that instructional materials can be designed with various types of learning materials, and that the degree to which learning...
Faculty’s Perceptions toward the Relationships between Pedagogical Use of Emerging Technologies and Classroom Technology Infusion
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2014 (Oct 20, 2014) pp. 2137–2144
This paper reports teachers’ perceptions toward the relationships between pedagogical use of emerging technologies and classroom technology infusion. Understanding the relationship between learning theory and technology was considered important...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3472–3474
In response to school-needs and state-requirements, the University of Northern Colorado's PT3 grant redesigned the two one-credit requisite educational technology courses for the undergraduate teacher preparation programs. The first course redesign...
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3469–3471
This study describes the results of an Attitude Toward Computer Use Survey (ATCUS). More than 1,000 pre-service teachers completed the survey as part of the University of Northern Colorado's Preparing for Tomorrow's Teacher to Use Technology (PT3)...
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 2877–2883
This study aims to explore science teachers’ perceptions of educational game design training through game-play and game-analysis. The training attempts to help science teachers experience the game characteristics and inspire their educational game...
An Overview of Technology Integration Experiences among Faculty Fellows at the University of Northern Colorado
Society for Information Technology & Teacher Education International Conference 2004 (2004) pp. 3240–3242
The Preparing Tomorrow's Teachers to Use Technology (PT3) project team at the University of Northern Colorado (UNC) has worked with 42 faculty fellows over the past three years in order to help them model technology integration in their classrooms....
Sufen Chen; Hao-Chang Lo; Jing-Wen Lin; Jyh-Chong Liang; Hsin-Yi Chang; Fu-Kwun Hwang; Guo-Li Chiou; Ying-Tien Wu; Silvia Wen-Yu Lee; Hsin-Kai Wu; Chia-Yu Wang; Chin-Chung Tsai
Physical Review Special Topics - Physics Education Research Vol. 8, No. 2 (2012) pp. 20113–1
Technology has been widely involved in science research. Researchers are now applying it to science education in an attempt to bring students' science activities closer to authentic science activities. The present study synthesizes the research to...
Chia-Yu Wang; Hsin-Ka Wu; Silvia Wen-Yu Lee; Fu-Kwun Hwang; Hsin-Yi Chang; Ying-Tien Wu; Guo-Li Chiou; Sufen Chen; Jyh-Chong Liang; Jing-Wen Lin; Hao-Chang Lo; Chin-Chung Tsai
Journal of Educational Technology & Society Vol. 17, No. 2 pp. 307–320
Studies that incorporate technologies into school science laboratories have proliferated in the recent two decades. A total of 42 studies published from 1990 to 2011 that incorporated technologies to support school science laboratories are reviewed...
Using the saliency-based model to design a digital archaeological game to motivate players' intention to visit the digital archives of Taiwan's natural science museum
Jon-Chao Hong; Ming-Yueh Hwang; Yu-Ju Chen; Pei-Hsin Lin; Yao-Tien Huang; Hao-Yueh Cheng; Chih-Chin Lee
Computers & Education Vol. 66, No. 1 (August 2013) pp. 74–82
Museums in Taiwan have developed various digital archives, but few people have visited these digital archives. Therefore, this study designed a digital archaeology game for high school students to play. Based on the concept of “learning for playing” ...