Search results for author:"David Jonassen"
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Educational Technology Research and Development Vol. 47, No. 1 (1999) pp. 61–79
Defines activity theory as a socio-cultural and socio-historical lens through which the interaction of human activity and consciousness within its relevant environmental context can be analyzed. Describes how activity theory can be used as a...
Educational Technology Research and Development Vol. 50, No. 3 (2002) pp. 5–22
This study examined the use of online argumentation scaffolds to engage and support coherent argumentation. Participants were students in an undergraduate economics course. Results showed that providing a constraint-based argumentation scaffold...
Quarterly Review of Distance Education Vol. 2, No. 4 (2001) pp. 303–17
Examines some limitations of online course delivery and management systems in terms of the range of pedagogies they support, and explores the effects of a distance learning pedagogy that emphasizes alternative forms of knowledge representation,...
Educational Technology Research and Development Vol. 50, No. 2 (2002) pp. 65–77
Discusses the increased emphasis on problem solving and problem-based learning in instructional design and the need for new methods for task analysis and models for designing instruction. Defines the rationale and means for analyzing, organizing,...
International Journal of Designs for Learning Vol. 3, No. 1 (Oct 30, 2012)
Instructional designers can support ill-structured problem solving through case libraries that detail domain-specific principles. In this design project, case libraries were employed in an undergraduate sales management course to contextualize...
Distance Education Vol. 20, No. 1 (1999) pp. 49–63
Describes a model for designing learning environments that engage learners in solving problems and can be delivered at a distance via the World Wide Web. Applies the model to a constructivist learning environment for an undergraduate management...
World Conference on Educational Media and Technology 2000 (2000) pp. 423–428
This study investigated how differences in task affected learner navigation choices, transfer of knowledge, and attitude toward the topic when using hypertext materials about sexual harassment that were designed using cognitive flexibility theory...
The evolution of a collaborative authoring system for non-linear hypertext: A design-based research study
Computers & Education Vol. 51, No. 1 (August 2008) pp. 67–85
Learning in complex and ill-structured knowledge domains requires accommodation of multiple perspectives embedded in authentic activities and the reconciliation of those perspectives with personal beliefs resulting in conceptual change. Cognitive...
Society for Information Technology & Teacher Education International Conference 2002 (2002) pp. 1812–1813
The Knowledge Innovation for Technology in Education (KITE) project is funded by US Department of Education to build a knowledge repository with case-based reasoning capabilities to capture and disseminate the best practices and lessons learned of...
TechTrends: Linking Research and Practice to Improve Learning Vol. 43, No. 2 (1998) pp. 24–32
Mindtools are computer applications that, when used by learners to represent what they know, engage them in critical thinking. This article discusses computers as semantic organization (databases and semantic networking), dynamic modeling ...
World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 2003 (2003) pp. 897–900
Abstract: Web-based and web assisted instruction is becoming more and more important in higher education. Current online delivery and management platforms do not support alternative forms of knowledge representation and accordingly do not support...
Computers & Education Vol. 56, No. 1 (January 2011) pp. 112–126
The current study examines the assertion that students are motivated and learn more by carrying out tasks consistent with their epistemological beliefs in web-based learning environments. In the study, 120 undergraduate students in an educational...
Preparing the Twenty-First Century Workforce: The Case of Curriculum Change in Radiation Protection Education in the United States
Journal of Vocational Education and Training Vol. 60, No. 4 (December 2008) pp. 423–439
The advent of the global information society and a myriad of other rapidly changing variables are presenting many new and unique challenges for the twenty-first century workforce, and perhaps the most pressing of these challenges is actually meeting ...
Operationalizing Nine Design Elements of Authentic Learning Environments in a Classroom-based On-line Simulation
World Conference on Educational Media and Technology 2005 (Jun 27, 2005) pp. 3096–3103
Herrington, Oliver and Reeves (2003) assert that many researchers and teachers now accept that well designed multimedia environments provide an alternative to real-life settings. Researchers report that educational software advances have...
The Use of an On-line Classroom Simulation to Enhance the Decision Making Skills of Beginning Teachers.
World Conference on Educational Media and Technology 2004 (2004) pp. 3041–3046
This paper describes the development and initial use of a simulation in teacher education. The simulation allows the user to take on the role of the teacher of a simulated Kindergarten classroom (children whose ages range from 5 to 6 years). As the...
Journal of Learning Design Vol. 1, No. 1 pp. 22–32
This paper reports on the design of an on-line simulation that enhanced preservice teacher practicum experience in the important area of literacy teaching. Research with more than 200 users of the simulation showed that it developed pre-service...
Dan Cernusca; John Wedman; Chi-Ren Shyu; Joi Moore; Wu He; Jaturon Harnsomburana; Tawnya Means; Hui-Chuan Hsieh; Johannes Strobel; Feng-Kwei Wang; David H. Jonassen
World Conference on Educational Media and Technology 2002 (2002) pp. 1878–1879
This paper offers a new perspective in teachers' education regarding the effective technology integration. The core theoretical background is Case based Reasoning. We develop a knowledge repository filled by indexed stories collected directly from...