Search results for author:"Brent G. Wilson"
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Quarterly Review of Distance Education Vol. 3, No. 1 (2002) pp. 91–103
Outlines current trends in education and considers their impact on the future of education, particularly distance education. Highlights include the pressure to use technology; standardized competencies; outcomes and assessments; teacher's role;...
Applying Hard and Soft Technologies to Weaknesses in Traditional Instruction: Possible Progress and Some Unintended Side-Effects
Educational Technology Vol. 27, No. 4 (1987) pp. 7–11
Describes weaknesses of traditional instruction and ways that instructional technology can help to correct these problems. Both hardware, such as computers and video, and soft technologies, such as methodologies and models, are considered. Possible...
Educational Technology Research and Development Vol. 52, No. 4 (2004) pp. 77–84
The contributions to this issue share a focus on design of e-learning environments. Instructional designers stand at very early stages of knowledge in this area, but with great potential for growth and progress. This commentary offers an activity...
TechTrends: Linking Research and Practice to Improve Learning Vol. 54, No. 1 (January 2010) pp. 38–46
AECT has recently (yet again!) redefined our field, reverting back to the use of the term "educational technology." We believe this recent change is problematic for a number of reasons, but primarily because of the weak rationale offered for the...
Educational Technology Vol. 26, No. 11 (1986) pp. 7–13
Discusses artificial intelligence, robotics, natural language processing, and expert or knowledge-based systems research; examines two large expert systems, MYCIN and XCON; and reviews the resources required to build large expert systems and...
Educational Technology Research and Development Vol. 59, No. 6 (December 2011) pp. 885–907
This study employed a qualitative research design to investigate how instructional designers use evaluation in everyday design practice. While past research has examined how designers spend their time, how they generally make decisions, and expert...