
Building an Educational Adventure Game: Theory, Design, and Lessons
Article
Alan Amory, University of Natal, South Africa
Journal of Interactive Learning Research Volume 12, Number 2, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Creation of complex educational software involves many differ-ent activities that include the use of appropriate educational ped-agogy, development of resources, software creation and author-ing. Some authors have argued that play is part of the learning process and that simulation and adventure games could be used as viable educational tools. This article presents a model for the development of an "edventure" (educational adventure game) game based on educational theory. It highlights the lessons learned in the development of Zadarh, a game developed to ad-dress misconceptions held by biology students. The intent is to present information that could foster discussion and a greater un-derstanding of the processes involved in the construction of complex interactive learning tools.
Citation
Amory, A. (2001). Building an Educational Adventure Game: Theory, Design, and Lessons. Journal of Interactive Learning Research, 12(2), 249-263. Norfolk, VA: Association for the Advancement of Computing in Education (AACE). Retrieved May 18, 2022 from https://www.learntechlib.org/primary/p/8421/.
© 2001 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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