
The Theoretical Framework for Designing Desktop Virtual Reality-based Learning Environments.
ARTICLE
Chwen Jen Chen, Seong Chong Toh, Wan Mohd Fauzy, University Science Malaysia, Malaysia
Journal of Interactive Learning Research Volume ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
This article describes the instructional design theoretical foundation of a desktop virtual reality-based learning environment aimed at complementing the current novice driver education system in Malaysia. It provides an elaboration of how various components of the learning environment are designed to support this theoretical underpinning that fits to the new paradigm of instruction. This is followed by the suggestion of a theoretical framework that can be used to guide the design of other virtual reality-based learning environments. This framework can also act as an initial structure that is to be furth er refined and/or revised as a robust model for the design and development of a learning environment using this technology is still unavailable at the present time.
Citation
Chen, C.J., Toh, S.C. & Mohd Fauzy, W. (1997). The Theoretical Framework for Designing Desktop Virtual Reality-based Learning Environments. Journal of Interactive Learning Research. Charlottesville, VA: Association for the Advancement of Computing in Education (AACE). Retrieved August 19, 2022 from https://www.learntechlib.org/primary/p/5131/.
Keywords
Cited By
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