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Hooked by Phishing: Addressing the Need for User Education in Identifying Phishing Emails Through an Anti-Phishing Game PROCEEDINGS

, Columbia University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montréal, Quebec, Canada ISBN 978-1-880094-98-3 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Phishing, a deception technique via spoofed emails to gather sensitive information from unsuspecting users, has become a significant threat. The Internet’s medium of supporting effortless content creation and distribution has exacerbated the problem for users and institutions. Users who are able to equip themselves with basic knowledge about phishing emails can help avoid falling victim to phishing attacks. This paper presents an educational game prototype aimed at helping players learn about and identify phishing emails.

Citation

Doleck, T. (2012). Hooked by Phishing: Addressing the Need for User Education in Identifying Phishing Emails Through an Anti-Phishing Game. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 1440-1444). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved October 22, 2018 from .

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References

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Cited By

  1. Learn, Play, and Teach (LPT): A Multifaceted Approach to Anti-Phishing Education

    Tenzin Doleck, Columbia University, McGill University, United States

    EdMedia + Innovate Learning 2014 (Jun 23, 2014) pp. 1079–1083

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.

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