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Using the reality of the classroom as a prototype for a learning platform
PROCEEDINGS

, , , , , CVO Antwerpen, Belgium ; , CVO Antwerpen & Vrije Universiteit Brussel, Belgium

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Montréal, Quebec, Canada ISBN 978-1-880094-98-3 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

In this session, we discuss how filming in a classroom can be used to create learning objects in a 2-phase process : first as rough fragments used to sustain the F2F classes, next as objects used in blended- and distance learning. Students are not always able to attend all the classes: selectively filming parts of the F2F classes and posting them on a learning platform could help overcome this issue. We taped small fragments, initiated either by the teacher or by the students. These bits of hardly edited video turned out to be important study- aids: they functioned as semantically rich indexes. The rough material is made available to other classes (F2F, blended and distance) and some of it is used to create more enhanced learning objects, including (self-) assessment and other. During the session, we go into different strategies and technologies. We will discuss different technologies like video cameras, tablets and smartphones and different uploading platforms.

Citation

Vermeiren, G., Laurent, K., Van Landeghem, K., Mertens, F., De Pryck, D. & DePryck, K. (2012). Using the reality of the classroom as a prototype for a learning platform. In T. Bastiaens & G. Marks (Eds.), Proceedings of E-Learn 2012--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education 1 (pp. 439-443). Montréal, Quebec, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved January 20, 2020 from .

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