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Using Gamification to Increase Student Engagement and Participation in Class Discussion
PROCEEDINGS

, Harding University, United States

EdMedia + Innovate Learning, in Denver, Colorado, USA ISBN 978-1-880094-95-2 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

This study investigates the use of gamification to improve college student in-class participation and engagement. Game mechanics were applied to the construction of a reward based system that acted as an incentive for students to engage in class discussion. Students were provided with a virtual tree which grew and developed in response to points assigned for participation in class discussions. The majority of students reported increased participation in class as a direct result of the virtual tree system

Citation

Cronk, M. (2012). Using Gamification to Increase Student Engagement and Participation in Class Discussion. In T. Amiel & B. Wilson (Eds.), Proceedings of EdMedia 2012--World Conference on Educational Media and Technology (pp. 311-315). Denver, Colorado, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 21, 2019 from .

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