You are here:

Health Hero: A Game Prototype For Children PROCEEDINGS

, , , University of Hawaii, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Honolulu, Hawaii, USA ISBN 978-1-880094-90-7 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA


A film entitled Super Size Me examined the American people’s love of fast food and big portions. It followed the filmmaker’s 30-day journey as he ate all his meals at McDonald’s and dangerously increased his body mass. The film graphically portrayed the county’s problem with obesity. The authors address this problem by creating a prototype of an interactive video game that helps children to learn about good health habits. The single-player adventure game prototype, Health Hero, uses good game elements reported by James Paul Gee and Richard Rouse III and incorporates Robert Gagne’s principles of instructional design. The game targets children in grades 3 through 5 and stresses the importance of exercise, diet, and sleep in the hopes that this knowledge will help children grow up to be healthy adults. The game is in its first phase of development.


Ackerman, L., Meinke, B. & St John, S. (2011). Health Hero: A Game Prototype For Children. In C. Ho & M. Lin (Eds.), Proceedings of E-Learn 2011--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 18-22). Honolulu, Hawaii, USA: Association for the Advancement of Computing in Education (AACE). Retrieved October 17, 2018 from .

View References & Citations Map


  1. Barab, S.A., Gresalfi, M., & Arici, A. (2009). Why educators should care about games. Educational Leadership, 67(1), 76-80.
  2. Gagne, R.M., Wager, W.W., Golas, K., & Keller, J.M. (2004). Principles of Instructional Design (5th ed.). Wadsworth Publishing.
  3. Gee, J.P. (2009). Games, learning, & 21st century survival skills. Journal of Virtual Worlds Research. 2(1), 4-9.
  4. Gee, J.P. (2005). Learning by design: good videogames as learning machines. E-Learning. 2(1), 5-15.
  5. Kline, S., Stewart, K., & Murphy, D. (2006). Media Literacy in the Risk Society: Toward a Risk Reduction Strategy. Canadian Journal of Education, v29(n1), p131-153.
  6. National Sleep Foundation (2011). Information about children’s sleep for parents and children. Retrieved from
  7. United States Department of Agriculture (2011, February 9). For kids. Retrieved from

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact