The Impact of Robotics Competitions on Youth STEM Learning, Attitudes and 21st Century workplace Skills
Gwen Nugent, Bradley Barker, Andrew White, University of Nebraska-Lincoln, United States ; Neal Grandgenett, University of Nebraska at Omaha, United States
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This study investigated the influence of an established robotics competition (FIRST LEGO League) on middle school youth’s learning of technology and engineering, and their attitudes towards science, technology, engineering, and mathematics, and 21century workplace skills. Using objective multiple-choice assessments and a pre-post repeated measures design, results showed significant increases in scores for content learning, 21st century skills, and robotics self-efficacy. Results suggest that informal learning experiences such as robotics competitions may be a useful link to help bridge the gap between content knowledge and competencies that students are learning in school and the knowledge and skills they need for success in their communities and workplace.
Nugent, G., Barker, B., White, A. & Grandgenett, N. (2011). The Impact of Robotics Competitions on Youth STEM Learning, Attitudes and 21st Century workplace Skills. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3614-3619). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE). Retrieved December 12, 2018 from https://www.learntechlib.org/primary/p/38380/.
© 2011 Association for the Advancement of Computing in Education (AACE)
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Chalmers Chris, Queensland University of Technology, Australia
Society for Information Technology & Teacher Education International Conference 2013 (Mar 25, 2013) pp. 5118–5124
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