A technique for designing learning activities in virtual environments
Javier Bravo, Iván García-Magariño, Universidad a Distancia de Madrid, Spain
EdMedia + Innovate Learning, in Lisbon, Portugal ISBN 978-1-880094-89-1 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Online education might be thought to be limited when compared to traditional education. However, researchers have overcome most of these limits. Recently, the use of 3D environments has addressed the activities in which students can collaboratively learn concepts in some fields of knowledge playing different roles. However, it is not easy to perform learning activities in 3D environments because there is a lack of appropriate methodologies and examples. As a step forward to overcome this, the current paper presents a technique that allows teachers to create learning activities in different fields and grades. As a proof of concept, this paper refers to a previous case study and presents a new one, both of which are the result of applying the technique. The results advocate that students learn better from the activities which are designed with this technique than other activities, even they enjoy more in this type of activities. Furthermore, students prefer these activities to other kinds of activities with similar learning objectives.
Bravo, J. & García-Magariño, I. (2011). A technique for designing learning activities in virtual environments. In T. Bastiaens & M. Ebner (Eds.), Proceedings of ED-MEDIA 2011--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 923-931). Lisbon, Portugal: Association for the Advancement of Computing in Education (AACE).
© 2011 Association for the Advancement of Computing in Education (AACE)
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