Use of Targeted Games to Support Instruction
Marilyn Ault, Jana Craig Hare, ALTEC at the Center for Research on Learning, United States ; Bruce Frey, Gail Tiemann, University of Kansas, United States
Society for Information Technology & Teacher Education International Conference, in Nashville, Tennessee, USA ISBN 978-1-880094-84-6 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
Abstract: The attributes of targeted versus immersive game formats were discussed with a suggestion that targeted games have a role in education. Student use of nine targeted mathematics games utilizing single- and multi-player game formats were analyzed. The results indicate that students have a strong preference for competitive games over single-player and collaborative games, and sustain play outside of the school day. An additional follow-up survey suggests that students have strong preference for characteristics inherent to targeted games. These include autonomy, feedback, competition, and challenging levels of play.
Ault, M., Craig Hare, J., Frey, B. & Tiemann, G. (2011). Use of Targeted Games to Support Instruction. In M. Koehler & P. Mishra (Eds.), Proceedings of SITE 2011--Society for Information Technology & Teacher Education International Conference (pp. 2043-2048). Nashville, Tennessee, USA: Association for the Advancement of Computing in Education (AACE).