Computer games and learning: The relationship between design, gameplay and outcomes ARTICLE
Claudia Schrader, Theo Bastiaens, Open University in Hagen, Germany
Journal of Interactive Learning Research Volume 23, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
This article presents a review of existent literature that provides insight in the effectiveness of computer learning games. Based on this research, the effectiveness of games is illustrated in detail with regard to three current perspectives on games: design characteristics of games, the process of gameplay and the reflection of specific objectives and outcomes. Although, all perspectives are connect with the hope of better learning through games, it is criticized that the effectiveness cannot be simply answered by one of the three alone. The goal of the article is therefore to clarify the different views. To further advance game research and design decisions, recommendations are proposed that include research on and alignment of individual learner factors, game design and learning outcomes.
Schrader, C. & Bastiaens, T. (2012). Computer games and learning: The relationship between design, gameplay and outcomes. Journal of Interactive Learning Research, 23(3), 251-271. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved November 16, 2018 from https://www.learntechlib.org/primary/p/36201/.
© 2012 Association for the Advancement of Computing in Education (AACE)
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