
Beyond Jeopardy and Lectures: Using Microsoft PowerPoint as a Game Design Tool to Teach Science
ARTICLE
Jason Siko, Michael Barbour, Sacip Toker, Wayne State University, United States
JCMST Volume 30, Number 3, ISSN 0731-9258 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
Abstract
To date, research involving homemade PowerPoint games as an instructional tool has not shown statistically significant gains in student performance. This paper examines the results of a study comparing the performance of students in a high school chemistry course who created homemade PowerPoint games as a test review with the students who used a traditional study guide on two separate unit tests. Students scored significantly higher on one of the two unit tests; however, there was no difference in performance between students who created games multiple times. This was the first time a significant difference has been reported when using homemade PowerPoint games. More work is needed to determine which of the three philosophical justifications contributed to this significant result, as previous studies found at least one of these justifications to be lacking in the student.
Keywords: educational gaming, game design, constructionism, homemade PowerPoint games
Citation
Siko, J., Barbour, M. & Toker, S. (2011). Beyond Jeopardy and Lectures: Using Microsoft PowerPoint as a Game Design Tool to Teach Science. Journal of Computers in Mathematics and Science Teaching, 30(3), 303-320. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 28, 2021 from https://www.learntechlib.org/primary/p/36084/.
© 2011 Association for the Advancement of Computing in Education (AACE)
Keywords
Cited By
View References & Citations Map-
Are They Climbing the Pyramid? Rating Student-Generated Questions in a Game Design Project / Grimpent-ils la pyramide? Évaluation des questions produites par les étudiants dans un projet de conception de jeux
Jason Siko, Grand Valley State University
Canadian Journal of Learning and Technology / La revue canadienne de l’apprentissage et de la technologie Vol. 39, No. 1 (Feb 21, 2013)
-
Design Research Using Game Design as an Instructional Strategy
Jason Siko & Michael Barbour, Wayne State University, United States
Society for Information Technology & Teacher Education International Conference 2012 (Mar 05, 2012) pp. 2631–2637
These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.