Journal of Interactive Learning Research Volume 23, Number 4, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Technological advances on the Internet now enable students to develop participation skills in virtual worlds. Similar to controlling a character in a video game, multi-user virtual environments, or MUVEs, allow participants to interact with others in synchronous, online settings. The authors of this study created a link between MUVEs and participation in civic activities by seventh grade students. This purpose of this case study was to evaluate how face-to-face cooperative structures would translate to an online setting. The study also assessed whether working cooperatively in a MUVE would have an effect on student civic participation. The virtual environment did provide an authentic setting for students to practice the civic lessons they learned in class. Student involvement in a participatory culture generally translated to an increased tendency to be civic-minded.
Zieger, L. & Farber, M. (2012). Civic Participation Among Seventh-Grade Social Studies Students in Multi-User Virtual Environments. Journal of Interactive Learning Research, 23(4), 393-410. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved January 22, 2019 from https://www.learntechlib.org/primary/p/36046/.
© 2012 Association for the Advancement of Computing in Education (AACE)