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Usability and Playability Heuristics for Evaluation of an Instructional Game
PROCEEDINGS

, , , , Nanyang Technological University, Singapore

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Orlando, Florida, USA ISBN 978-1-880094-83-9 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

This paper presents the Instructional Game Evaluation Framework, a design tool to help designers in gathering user data on whether instructional games with didactic focus have features that can provide users with engagement and satisfaction and at the same time able to achieve the pedagogic learning objectives. A set of heuristics based on usability and playability factors that are aligned to instructional design and game design principles is developed for the purpose. The report includes an evaluation study carried out on an instructional game to foster social competence in children. Play-testing and focus group discussions were used to elicit children’s experiences and opinions based on the heuristics developed. The findings indicate that involving children in the formal evaluation is a valuable and worthwhile practice to assess whether the features of the game pose playability and usability issues to the young users.

Citation

Tan, J.L., Goh, D.H.L., Ang, R.P. & Huan, V.S. (2010). Usability and Playability Heuristics for Evaluation of an Instructional Game. In J. Sanchez & K. Zhang (Eds.), Proceedings of E-Learn 2010--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 363-373). Orlando, Florida, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 26, 2019 from .

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References

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Cited By

  1. On the Role of User Experience in a Holistic Evaluation Model for Serious Games

    Huberta Kritzenberger, Stuttgart Media University, Germany

    EdMedia + Innovate Learning 2011 (Jun 27, 2011) pp. 1353–1359

These links are based on references which have been extracted automatically and may have some errors. If you see a mistake, please contact info@learntechlib.org.