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Designing Learning Events for 21st Century Art Education: Art Café @ Second Life
PROCEEDINGS

, Northern Illinois University, United States

Society for Information Technology & Teacher Education International Conference, in San Diego, CA, USA ISBN 978-1-880094-78-5 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Emerging 3D virtual world (VW) technology offers great potential for teaching contemporary digital art and emerging digital visual culture in 21st century art education. Such virtual worlds are totally built and conceptualized based on information visualization and visual metaphors. In this presentation, I will start with the highlights on the potential and possible educational application of a 3D VLE and explain how it can enhance and enrich teaching and learning for art education. Next, I will identify some useful design principles for creating a VLE and developing the virtual pedagogy. Lastly, I will use my grant project, Art Café @ Second Life as an example to show what a VLE could be like and how I implemented it in my teaching practice. I will address my reflection, challenges, and suggestions for future practice at the end.

Citation

Lu, L. (2010). Designing Learning Events for 21st Century Art Education: Art Café @ Second Life. In D. Gibson & B. Dodge (Eds.), Proceedings of SITE 2010--Society for Information Technology & Teacher Education International Conference (pp. 1978-1982). San Diego, CA, USA: Association for the Advancement of Computing in Education (AACE). Retrieved April 26, 2019 from .

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