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Learning Scientific Inquiry by Asking Questions in an Educational Game
PROCEEDINGS

, Northern Illinois University, United States ; , , University of Memphis, United States ; , Claremont McKenna College, United States ; , Northern Illinois University, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Vancouver, Canada ISBN 978-1-880094-76-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA

Abstract

This paper describes a question facility within a learning environment that combines intelligent tutoring and gaming technologies. The question facility teaches students how to critically evaluate research by asking scientists questions about their research. In the game, students interact with animated pedagogical agents that pose as teachers, interrogators, and scientists. Students are given various scaffolding and instructional aids to help them ask questions and recognize flaws in published studies in various media. The design of the question facility grows out of research indicating that students benefit from instruction in question asking.

Citation

Millis, K., Cai, Z., Graesser, A., Halpern, D. & Wallace, P. (2009). Learning Scientific Inquiry by Asking Questions in an Educational Game. In T. Bastiaens, J. Dron & C. Xin (Eds.), Proceedings of E-Learn 2009--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 2951-2956). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved October 16, 2019 from .

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