
Relationship of Educator Professional Development for Interactive Online Simulations to Eighth Grade Student Achievement in Math and Science
PROCEEDINGS
Gerald Knezek, Rhonda Christensen, University of North Texas, United States ; Alice Owen, Sam Farsaii, Irving Texas Independent School District, United States ; Rebekah McPherson, Univ. of North Texas, United States ; Sherri Brogdon, Jaeyeob Jung, University of North Texas, United States
EdMedia + Innovate Learning, in Honolulu, HI, USA ISBN 978-1-880094-73-0 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Findings based on school-as-a-unit-of-analysis and classroom-as-a-unit-of-analysis data from the Texas Assessment of Knowledge and Skills (TAKS) for 8th Grade Science indicate that training in Gizmo use and in other hands-on technology based applications is associated with increases in TAKS scores. However, classroom-level analysis of 2007 to 2008 gains in 8th grade Science TAKS scores indicate that Level of Technology Implementation (LoTI) scores may be even more closely aligned with TAKS gains than are measures of Gizmo use. Further research is needed in these areas.
Citation
Knezek, G., Christensen, R., Owen, A., Farsaii, S., McPherson, R., Brogdon, S. & Jung, J. (2009). Relationship of Educator Professional Development for Interactive Online Simulations to Eighth Grade Student Achievement in Math and Science. In G. Siemens & C. Fulford (Eds.), Proceedings of ED-MEDIA 2009--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 3276-3281). Honolulu, HI, USA: Association for the Advancement of Computing in Education (AACE). Retrieved March 27, 2023 from https://www.learntechlib.org/primary/p/31950/.
© 2009 Association for the Advancement of Computing in Education (AACE)
Keywords
References
View References & Citations Map- Ash, K. (2009, April 8). High-Tech Simulations Linked to Learning. Education Week, 28(28), 20-23.
- Bialo, E.R. & Sivin-Kachala, J. (1996). The effectiveness of technology in schools: A summary of recent research. SLMQ, 25 (1).
- Cavanagh, S. (2009, March 18). Results found for computer-math program. Education Week, 28(25), 4-4.
- Crookall, D., & Arai, K. (1995). Simulation and gaming across disciplines and cultures: ISAGA at a watershed. Thousand Oaks, CA: Sage.
- Czarnecki, K. (2008, July). Virtual environments and k-12 education. MultiMedia& Internet@Schools, 15(4), 14-17. Retrieved April 24, 2009 from Education Research Complete database.
- Dinoz, I. (2008). Integrated, multidisciplinary and technology-enhanced science education: The next frontier. MERLOT Journal of Online Learning and Teaching 4(1), 84-93.
- Ellington, H., Addinall, E., & Percival, F. (1981). Games and simulations in science education. New York: Kogan Page, London/Nichols Publishing Co.
- Freed, J., & Parsons, L. (1998). Right-Brained Children in a Left-Brained World. New York: Simon and Schuster.
- Gulek, J., & Demirtas, H. (2005). Learning with technology: The impact of laptop use on student achievement. The Journal of Technology, Learning, and Assessment, 3 (Number 2), 4-30.
- Muir, M., Knezek, G., & Christenen, R. (2004). The Power of one to one: Early findings from the Maine learning technology initiative. Learning& Leading with Technology, 39 Number 3, 6-11.
- Romano, M. (2003). Empowering teachers with technology: Making it happen. Lanham, MA: Scarecrow Press, Inc.
- Tsikalas, K., Gross, E., & Stock, E. (2002, April). Applying a youth psychology lens to the digital divide. Paper presented at the annual meeting of the American Educational Research Association, New Orleans, LA.
These references have been extracted automatically and may have some errors. Signed in users can suggest corrections to these mistakes.
Suggest Corrections to References