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Hydro Master: The Design and Development of an Educational Video Game for Use in the Science Classroom
PROCEEDINGS

, Texas Christian University, United States ; , University of North Texas, United States

Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

Educators have been reluctant to view the role of video gaming as a viable learning tool because its role has become so deeply entrenched in the entertainment genre. However, it has been demonstrated that games offer a viable format for learning and enriching understanding---provided the game is created within an appropriate educational context. In this session, we will explore the development and construction of a science education video game intended for the upper elementary and middle school audience. The game focuses student learning on problem-solving situations and ultimately requires students to successfully analyze their decisions before repeating their current mission objective or progressing to another level.

Citation

Kelly, J. & Gratch, J. (2009). Hydro Master: The Design and Development of an Educational Video Game for Use in the Science Classroom. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 3780-3781). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved June 18, 2019 from .

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