You are here:

How to teach in Second Life? PROCEEDINGS

, , , Korea National University of Education, Korea (South)

Society for Information Technology & Teacher Education International Conference, in Charleston, SC, USA ISBN 978-1-880094-67-9 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA


This purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued by exploring a practical usage case on digital storytelling, the ways of improving learner’s spatial reasoning, and demonstrating user’s collaborative interactions for facilitating learning in Second Life. These three aspects on Second Life are expected to be an effective resource for exploring virtual reality as a new educational environment.


Shin, B., Seo, S. & Hwang, J. (2009). How to teach in Second Life?. In I. Gibson, R. Weber, K. McFerrin, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2009--Society for Information Technology & Teacher Education International Conference (pp. 1564-1567). Charleston, SC, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 16, 2018 from .


View References & Citations Map


  1. De Moor, E. (1990). Geometry instruction in the Netherlands (ages 4-14): the realistic approach. In L. Streefland (Ed.), Realistic mathematics education in primary school (pp.119-138), Culembog: Technipress.
  2. Hamada, M. (2008). An example of virtual environment and web-based application in learning. The International Journal of Virtual Reality, 7(3), 1-8.
  3. Kolb, A. & Kolb, D. (2005). Learning styles and learning spaces: Enhancing experiential learning in higher education”, Academy of Management Learning and Education, 4(2), 193-212.
  4. McLoughlin, C., & Lee, M.J.W. (2007). Social software and participatory learning: extending pedagogical choices with technology affordances in the Web 2.0 era. In R. Atkinson& C. McBeath (Eds.), ICT: Providing choices for learners and learning. Proceedings of the 24th ASCILITE Conference (pp. 664-675), Singapore,
  5. 2007.Romiszowski, A., & Mason, R. (1996). Computer-mediated communication. In D.H. Jonassen (Ed.), Handbook of research for educational communications and technology: A project of the Association for Educational Communications and Technology (pp. 397-432). New York: Simon& Shuster Macmillan.
  6. Yu, C.P., & Young, M.L. (2008). The virtual group identification process: A virtual educational community case. CyberPsychology & Behavior, 11(1), 87-90.

These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact