The Connected Learning Space
The Connected Learning Space. Published . Publisher: Association for the Advancement of Computing in Education (AACE).
This book focuses on the co-evolution of learning paradigms in the
resonance of WWW-based learning support systems of the recent decade. Most striking is the rather autonomous trend towards information management for learning: the beauty of transparent user interfaces, highly dynamic and diagrammatic overviews, and mathematical models in the background
that reduce the complexity of documents intertwining even without bothering the learner.
M. Bhattacharya & P. Kommers (Eds.). (2009). The Connected Learning Space. Association for the Advancement of Computing in Education (AACE). Retrieved March 21, 2019 from https://www.learntechlib.org/primary/p/30471/.
© 2009 Association for the Advancement of Computing in Education (AACE)
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Table Of Contents
Part 1: Social Media Opportunities
- Creating the intercultural learning narrative using social network sites status updates: An innovative approach in using social mediap. 15
- Jason Wen Yau Lee, Beaumie Kim, and Mi Song Kim
- More than code: The significance of social interactions in young people’s development as interactive media creatorsp. 23
- Karen Brennan, Amanda Valverde, Joe Prempeh, Ricarose Roque, and Michelle Chung
- Supporting Collaborative Web-Based Education via Annotationsp. 33
- Marián Šimko, Michal Barla, Vladimír Mihál, Maroš Un?ík, and Mária Bieliková
- Lecture Capture: Good Student Learning or Good Bedtime Story? An Interdisciplinary Assessment of the Use of Podcasts in Higher Education p. 43
- Lena Paulo Kushnir & Kenneth Berry, University of Toronto, Canada; Jessica Wyman, Florin Salajan
- Findings from Net Geners’ Multi-Modal and Multi-Task Learning p. 55
- Robert Zheng
Part 2: New Phenomena In Learning: Mobile Learning/Gaming/Virtual Worlds
- Device Independent Mobile Applications for Teaching and Learning: Challenges, Barriers and Limitations p. 61
- Ferial Khaddage and Gerald Knezek
- Towards Personalised and Adaptive Multimedia in M-learning Systemsp. 67
- Arghir-Nicolae Moldovan and Cristina Hava Muntean
- Knowledge Creation in MMOG: An Empirical Study p. 79
- Joseph Siu-Lung Kong and Ron Chi-Wai Kwok
- The ‘Lost City’: Development of a National-Level On-Line Mystery Game Using Freeware and Low Budget Technologyp. 9
- Tom Benjamin
- Play games to learn: Pre-service teacher developmentp. 101
- Alan Amory
- Beyond Immersion – Meaningful Involvement in Virtual Worldsp. 111
- Andrew Cram, John Hedberg and Maree Gosper
- Virtual Research Arena: Presenting Research in 3D Virtual Environmentsp. 121
- Mikhail Fominykh and Ekaterina Prasolova-Førland
Part 3: The Formal Curriculum & Technology
- The Curriculum as an Ontology - A Human Centered Visualization Approach p. 131
- Simone Kriglstein and Renate Motschnig-Pitrik
- Students’ Perceptions of Online Learning and Instructional Tools: A Qualitative Study of Undergraduate Students Use of Online Tools p. 141
- David Armstrong
- Online Discussions: The Effect of Having Two Deadlines p. 147
- Michael Herrick, Meng-Fen Grace Lin and Charlotte Huei-Wen
- Calculus in elementary school: an example of ICT-based curriculum transformation p. 155
- Andrew Fluck, Dev Ranmuthugala, Chris Chin and Irene Penesis
- “Green” Training: Chronicling the Reuse of Government Healthcare Instruction p. 163
- David Twitchell, Mitchell Seal and Christopher Lynch
- Authentic e-Learning in a Multicultural Context: Virtual Benchmarking Cases from Five Countries p. 173
- Irja Leppisaari, Jan Herrington, Leena Vainio, and Yeonwook Im
Part 4: Assessment
- Student Perceptions of Immersive Virtual Environments for the Meaningful Assessment of Learning p. 185
- Jillianne Code, Jody Clarke-Midura, Nick Zap, and Chris Dede
- Visualizing summaries of performance for instructors assessing physical-motion skills p. 195
- Neil Rowe, Jeff Houde, Rey Osoteo, Riqui Schwamm, Cory Kirk, Ahren Reed, Saad Khan, Chris Broaddus and Chris Meng
- Learning Presence in the Community of Inquiry Model: Towards a Theory of Online Learner Self- and Co-regulationp. 207
- Peter Shea
Part 5: Literacy
- Literacy in Multimedia Environments: Preliminary Findings p. 215
- Barbara O’Byrne, Diana Bailey and Stacey Murrell
- Student-Centered Library Instruction: An Assessment of Online Graduate Students’ Information Literacy Skills and Needsp. 221
- Swapna Kumar and Marilyn Ochoa
Part 6: Roles, Competencies & Attitudes
- Paths to Exemplary Online Teaching: A Look at Teacher Roles, Competencies and Exemplary Online Teaching p. 229
- Evrim Baran, Ana-Paula Correia and Ann Thompson
- Virtual Gender Roles: Is Gender a Better Predictor of Internet Use than Sex? p. 237
- Amy Trombley
- Meeting ISTE Competencies with a Problem-Based Video Framework p. 243
- Yvonne Skoretz and Amy Cottle
- Validating the Computer Attitude Questionnaire NSF ITEST (CAQ N/I) p. 249
- Leila Mills, Jenny Wakefield, Anjum Najmi, Dean Surface, Rhonda Christensen and Gerald Knezek
- Leveraging the Affordances of YouTube: Pedagogical Knowledge and Mental Models of Technology Affordances as Predictors for Pre-Service Teachers’ Planning for Technology Integration p. 257
- Karsten Krauskopf, Carmen Zahn and Friedrich W. Hesse
- Supporting the Online Adjunct in Higher Education: A Delphi Study p. 265
- Marie Larcara
Part 7: E-Learning Adaption
- The Factors Influencing E-learning Adoption by Academic Staff: A Case Study in Taiwan p. 273
- Kuo-Tung Huan and Elspeth McKay
- Adopter Types of E-Learning Innovations in Higher Education. Empirical Findings p. 285
- Helge Fischer and Thomas Köhler