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A University Curriculum for a Second Life Course PROCEEDINGS

, , California State University, Los Angeles, United States

E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Las Vegas, Nevada, USA ISBN 978-1-880094-66-2 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This paper describes a task-centered curriculum for a Second Life university course taught winter quarter 2008. The students were primarily K-12 teachers pursuing their master’s degrees in instructional technology, math education, or counseling. The hugely successful course took students from being Second Life newbies to builders within ten weeks. The curriculum emphasized scaffolding of learning skills and knowledge, and Harrington’s (2006) nine principles for successful “situated learning environments.”

Citation

Semrau, P. & Boyer, B. (2008). A University Curriculum for a Second Life Course. In C. Bonk, M. Lee & T. Reynolds (Eds.), Proceedings of E-Learn 2008--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 179-184). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved November 17, 2018 from .

Keywords

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References

  1. Herrington, J. (2006). Authentic e-learning in higher education: Design principles for authentic learning environments and tasks. In T.C. Reeves& S. Yamashita (Eds.), Proceedings of World Conference on E-Learning inCorporate, Government, Healthcare, and Higher Education 2006 (pp. 3164-3173). Chesapeake, VA: AACE.
  2. Merrill, D.M. (2007). A task-centered instructional strategy. Journal of Research on Technology in Education, 40(1), pp. 5-22.
  3. The New Media Consortium (2008). The Horizon Report 2008 Edition. The 2008 Horizon Report is a collaboration between The New Media Consortium and the EDUCAUSE Learning Initiative, P. 1-33.

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