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Games and Simulations: Global Perspectives
PROCEEDINGS

, Kean University, United States ; , University of Vermont, United States ; , Korea National University of Education, Korea (South) ; , MLC School, Austria ; , Korea National University of Education, Korea (South)

Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA

Abstract

This panel will present global perspectives on games and simulations by educators who have direct familiarity with US and non-US gaming practices. An overview of similarities and differences of games and simulations across various countries will be offered. Using actual samples from simulations developed in three different countries—Australia, Korea, and the US, the presenters will then offer perspectives that inform both universal and relativistic models for gaming. Audience participation is encouraged, especially those who may be offered additional global perspectives.

Citation

Searson, M., Gibson, D., Baek, Y.K., Field, W. & Yoon, K. (2008). Games and Simulations: Global Perspectives. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1805-1807). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE). Retrieved July 20, 2019 from .

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