Second Life for Education
Hyungsung Park, Jaeyeob Jung, Korea National Univ. of Education, Korea (South) ; Joe Sanchez, University of Texas at Austin, United States ; Jiseon Cha, Jinsool Kim, Korea National Univ. of Education, Korea (South) ; Hyeonjin Kim, Korea Education Research and Information Service, Korea (South)
Society for Information Technology & Teacher Education International Conference, in Las Vegas, Nevada, USA ISBN 978-1-880094-64-8 Publisher: Association for the Advancement of Computing in Education (AACE), Chesapeake, VA
The purpose of this panel is to explore the possibility of the use of virtual reality such as Second Life by researchers from the US and Korea who are engaged in games and simulation for education. Second Life, as a virtual reality, will be valued by exploring the mutual understanding of gender role, the ways for increasing spatial ability of users, and demonstrating users experience model for orienting students to learn in Second Life. These three aspects on the Second Life are expected to be a good source for exploring virtual reality as a new educational environment.
Park, H., Jung, J., Sanchez, J., Cha, J., Kim, J. & Kim, H. (2008). Second Life for Education. In K. McFerrin, R. Weber, R. Carlsen & D. Willis (Eds.), Proceedings of SITE 2008--Society for Information Technology & Teacher Education International Conference (pp. 1787-1789). Las Vegas, Nevada, USA: Association for the Advancement of Computing in Education (AACE).