An Educational Game for School Students
Majdi Al-qdah, Aznan Falzi, Multimedia University, Malaysia
E-Learn: World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education, in Quebec City, Canada ISBN 978-1-880094-63-1 Publisher: Association for the Advancement of Computing in Education (AACE), San Diego, CA
This paper presents on an application that uses a new method of learning, which is through computer games. It reports on the design and development of an educational game. The developed game is one that is dynamic and adaptable. Being dynamic means the game dynamically load material to be used as part of the game's immersion content as well as educational value. This allows the game administrator for an easy swap or addition of game wise content to add game play or playing features. Adaptable means the game prompts for the user's preferences and choices which in turn will change the game environment according to the settings the user picks. The player will choose his attack type and the successfulness and strength of the attack based on the player's ability to answer the given question that pops up every time the user prompts for an attack move - which is related to some school subject.
Al-qdah, M. & Falzi, A. (2007). An Educational Game for School Students. In T. Bastiaens & S. Carliner (Eds.), Proceedings of E-Learn 2007--World Conference on E-Learning in Corporate, Government, Healthcare, and Higher Education (pp. 6978-6984). Quebec City, Canada: Association for the Advancement of Computing in Education (AACE).
© 2007 Association for the Advancement of Computing in Education (AACE)