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The Situational Learning Matrix: a Design Tool for Creation of Internet-based Learning Experiences
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, Pipsqueak Productions, LLC, United States

EdMedia + Innovate Learning, in Vancouver, Canada ISBN 978-1-880094-62-4 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

In this paper, I examine a taxonomy of internet-based learning materials and introduce The Situational Learning Matrix. The Situational Learning Matrix considers students' goals for engaging with online educational materials versus the motivations of producers of those materials. I further discuss goal misalignment as a possible reason for failure of an online educational experience and provide an inventory of computer-based interactional and instructional objects.

Citation

Werby, O. (2007). The Situational Learning Matrix: a Design Tool for Creation of Internet-based Learning Experiences. In C. Montgomerie & J. Seale (Eds.), Proceedings of ED-MEDIA 2007--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 823-832). Vancouver, Canada: Association for the Advancement of Computing in Education (AACE). Retrieved February 17, 2020 from .

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