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Computer Games as a Learning Resource
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, , , , University of Natal, South Africa

EdMedia + Innovate Learning, in Freiburg, Germany ISBN 978-1-880094-30-3 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC

Abstract

Playing games is an important part of our social and mental development. The computer games industry has grown swiftly, notably on the Windows95 platform, over the past few years. The aims of this project were to: determine the types of games enjoyed by undergraduate Biology students; evaluate student opinions regarding computer games; develop a game (based on criteria identified by students); and assess the role that such a game could play in teaching students. Students evaluated four commercial games (Sim Isle, Red Alert, Zork Nemesis and Duke Nukem). Results suggest that they prefer 3D-adventure (Zork Nemesis, top-scorer) and strategy (Red Alert) games to other game-types ("shoot-em-up" or simulation). A 3D-adventure game on human evolution was designed, developed and used as part of a first-year Biology practical session. While student learnt equally from the game and the traditional practical material, they found playing the game more enjoyable. Games appear to motivate students intrinsically and represent one of the best uses of multimedia in education.

Citation

Amory, A., Naicker, K., Vincent, J. & Adams, C. (1998). Computer Games as a Learning Resource. In T. Ottmann & I. Tomek (Eds.), Proceedings of ED-MEDIA 1998--World Conference on Educational Multimedia, Hypermedia & Telecommunications (pp. 50-55). Freiburg, Germany: Association for the Advancement of Computing in Education (AACE). Retrieved July 20, 2019 from .

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