
Electronic Field Trips as Interactive Learning Events: Promoting Student Learning at a Distance
Article
Jerrell C. Cassady, Alison Kozlowski, Ball State University, United States ; Mark Kornmann, National Park Foundation, United States
Journal of Interactive Learning Research Volume 19, Number 3, ISSN 1093-023X Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC
Abstract
Creating authentic digital learning experiences associated with classic field trip locations is a growing educational practice. One form of this developing field of educational programming is an electronic field trip, which involves student activities, teacher curriculum, and a live broadcast from the target location. This study provides the first nationwide large-scale investigation of the effectiveness of electronic field trips in promoting student learning. Data analyses on 1,568 participants' responses to a 32-item test created by the educational programming staff at the Grand Canyon National Park demonstrated that students with access to all components of the field trip (prebroadcast learning materials in addition to the live programming) showed the greatest levels of performance. Furthermore, analyses of individual item difficulty indices demonstrated that content presented via multiple streams of communication enjoyed the greatest growth scores when comparing the students with and without full access to the learning materials.
Citation
Cassady, J.C., Kozlowski, A. & Kornmann, M. (2008). Electronic Field Trips as Interactive Learning Events: Promoting Student Learning at a Distance. Journal of Interactive Learning Research, 19(3), 439-454. Waynesville, NC: Association for the Advancement of Computing in Education (AACE). Retrieved March 27, 2023 from https://www.learntechlib.org/primary/p/24187/.
© 2008 Association for the Advancement of Computing in Education (AACE)
Keywords
References
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