JCMST Volume 26, Number 2, ISSN 0731-9258 Publisher: Association for the Advancement of Computing in Education (AACE), Waynesville, NC USA
This article discusses a project that placed over ninety-seven percent of Mars' topography made available from NASA into an interactive 3D multi-user online learning environment beginning in 2003. In 2005 curriculum materials that were created to support middle school math and science education were developed. Research conducted at the University of North Texas with students using the system will be presented as well. The immersive nature of these multi-user online collaborative environments that support both exploration and learning provide new and powerful ways to engage and educate students interested in math and science.
Jones, G., Kalinowski, K. & Hicks, J. (2007). Touring Mars Online, Real-time, in 3D for Math and Science Educators and Students. Journal of Computers in Mathematics and Science Teaching, 26(2), 123-136. Waynesville, NC USA: Association for the Advancement of Computing in Education (AACE). Retrieved February 18, 2019 from https://www.learntechlib.org/primary/p/22876/.
© 2007 Association for the Advancement of Computing in Education (AACE)
- Bash, D. (2004). Bush to seek manned ﬂ ights to moon, Mars. Retrieved January 11, 2004, from http://www.cnn.com/2004/TECH/space/01/09/bush.space/index.html
- Christensen, R., Overall, T., & Knezek, G. (2006). Personal educational tools, PETS, for type II learning. Computers in the Schools, 23(1/2), 173-189.
- Cohen, J. (1988). Statistical power analysis for the behavioral sciences (2nd ed.). Hillsdale, NJ: Lawrence Erlbaum.
- Created Realities Group. (2002). CRG Mars online. Retrieved January 5, 2003, from http://created-realities.com/marsonline.html
- Dede, C. (2004). Distributed-learning communities as a model for educating teachers. Keynote address to the Society for Information Technology in Teacher Education (SITE), March 2, 20004, Atlanta, Georgia.
- Elliott, J., & Bruckman, A. (2002). Design of a 3D interactive math learning environment. Paper presented at the ACM conference on Designing Interactive Systems, London, UK.
- Gee, J.P. (2003). What videogames have to teach us about learning and literacy. New York: Palgrave Macmillan
- Hanson, K. (1992). Teaching mathematics effectively and equitably to females. Newton, MA: WEEA Publishing Center, Working Papers Series.
- Hinkle, D.E., Wiersma, W., & Jurs, S.G. (2003). Applied statistics for the behavioral sciences. Boston: Houghton Mifﬂ in.
- James, R. (2003). Mars DOES have “canals” with running water after all. Retrieved January 13, 2004, from http://www.sciscoop.com/story/2003/3/14/54913/2464
- Jones, J.G. (2004). 3D on-line distributed learning environments: An old concept with a new twist. In R. Ferdig& C. Crawford (Eds.), Proceedings of the Society for Information Technology and Teacher Education International Conference (Vol. 2004, pp. 507-512). Atlanta, GA. Norfolk, VA: Association
- Kalinowski, K.E. (2006). Getting better estimates of population effects: The meaning and use of adjusted effect sizes. Paper presented at the TwentyNinth Annual Conference of the Southwest Educational Research Association (SERA). Austin, TX. NASA. (2004a). Mars. Retrieved January 13, 2004, from http://nssdc.gsfc.nasa.gov/planetary/planets/marspage.html
- The Whitehouse. (2004). President Bush announces new vision for space exploration program. Retrieved January 14, 2004, from http://www.whitehouse.gov/news/releases/2004/01/20040114-3.html
- U.S. Geological Survey. (2004). Maps& Globes gallery: Mars. Retrieved June 22, 2004, from http://astrogeology.usgs.gov/Gallery/MapsAndGlobes/mars.html #MarsMOLA
These references have been extracted automatically and may have some errors. If you see a mistake in the references above, please contact email@example.com.